<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1933437150857744082</id><updated>2011-07-07T13:29:25.229-07:00</updated><category term='SL prims texturing  lines scaffolding textures'/><category term='Product hats'/><category term='Vehicles Cars'/><category term='THI  Dogfight Event Hurricane planes.'/><category term='photoshop tricks'/><category term='planes.'/><category term='Paint textures'/><category term='Tutorials Textures Airplanes overview Photoshop'/><category term='Tutorials Texturing Second Life Planes'/><title type='text'>Tumansky Heavy Industries Blog</title><subtitle type='html'>Journal of an Aircraft Factory in Second Life</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>36</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-3639243086620532620</id><published>2010-02-07T20:19:00.000-08:00</published><updated>2010-02-07T20:53:56.791-08:00</updated><title type='text'>Polikarpov I-16 Coming Soon.</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/S2-RJrKI-vI/AAAAAAAAAJk/lPlFOLbLfn0/s1600-h/I-16Publicity_0_005.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/S2-RJrKI-vI/AAAAAAAAAJk/lPlFOLbLfn0/s320/I-16Publicity_0_005.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5435722870649584370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well after 6 months of hardware troubles and real life problems. Production has resumed. Our next aircraft, currently undergoign flight testing is the Polikarpov I-16. &lt;br /&gt;&lt;br /&gt;The Polikarpov I-16 was a Soviet fighter aircraft of revolutionary design; it was the world's first cantilever-winged monoplane fighter with retractable landing gear. The I-16 was introduced in the mid-1930s and formed the backbone of the Soviet Air Force at the beginning of World War II. The diminutive fighter prominently featured in the Second Sino-Japanese War[1], the Battle of Khalkhin Gol, and the Spanish Civil War where it was called the Rata (Rat) by the Nationalists or Mosca (Fly) by the Republicans. The Finnish nickname for I-16 was Siipiorava ("Flying Squirrel").&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/S2-SbzJ8-CI/AAAAAAAAAJs/nNfd_0NdKuE/s1600-h/I-16Publicity_0_003.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/S2-SbzJ8-CI/AAAAAAAAAJs/nNfd_0NdKuE/s320/I-16Publicity_0_003.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5435724281545553954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This example is finished in the paint scheme for temperate climates, immediately befroe the German Invasion of the Soviet Union in 1941.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_OEU0bq9cul0/S2-TOGAwSNI/AAAAAAAAAJ0/0v5SH6IVkC4/s1600-h/I-16Publicity_0_004.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="http://2.bp.blogspot.com/_OEU0bq9cul0/S2-TOGAwSNI/AAAAAAAAAJ0/0v5SH6IVkC4/s320/I-16Publicity_0_004.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5435725145600706770" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; Design work began in early 1933, with the first flight taking place on December 31 of that year. Although somewhat difficult to fly, the I-16's speed, high roll-rate, and rate of climb earned it production status. The aircraft was produced from 1934 through 1939, and was then reinstated to production in 1941, with some 8,650 being built.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THI will be offering other Soviet schemes, and weapons paclages  once flight testing is done. We are also planning to release Spanish Republican, and Chinese (KMT) Nationalist paint schemes for this little fighter.&lt;br /&gt;&lt;br /&gt;--Karl&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/S2-ThPuaoWI/AAAAAAAAAJ8/NTEu3Ju5MnI/s1600-h/I-16Publicity_0_024.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/S2-ThPuaoWI/AAAAAAAAAJ8/NTEu3Ju5MnI/s320/I-16Publicity_0_024.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5435725474625659234" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-3639243086620532620?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/3639243086620532620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=3639243086620532620' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/3639243086620532620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/3639243086620532620'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2010/02/polikarpov-i-16-coming-soon.html' title='Polikarpov I-16 Coming Soon.'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_OEU0bq9cul0/S2-RJrKI-vI/AAAAAAAAAJk/lPlFOLbLfn0/s72-c/I-16Publicity_0_005.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-3971033690625209183</id><published>2009-11-05T19:44:00.000-08:00</published><updated>2009-11-05T19:50:59.662-08:00</updated><title type='text'>Reason for the long silence</title><content type='html'>&lt;span style="font-size:180%;"&gt;&lt;span style="font-family: webdings;"&gt;A great deal has changed in SL recently.  Its not my place to comment on exactly how this has affected THI because quite frankly I am no longer involved in SL.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: webdings;"&gt;I am led to understand, of the Four Computers owned by Karl,  three are nonfunctional and the survivor dates from 1993, so it barely runs SL.  He is only online on Sundays when he can use better equipment located at a friends house. He should be able to use Blogger though, so I will ask him to post an update here next time we are in contact.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-3971033690625209183?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/3971033690625209183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=3971033690625209183' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/3971033690625209183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/3971033690625209183'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/11/reason-for-long-silence.html' title='Reason for the long silence'/><author><name>Charleston Charlie</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://4.bp.blogspot.com/_s1px9jtB1q4/SuitbF8ptrI/AAAAAAAAAAM/0GFz1Fv79kU/S220/charleston.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-7678360548027406917</id><published>2009-07-12T23:08:00.000-07:00</published><updated>2009-07-13T01:50:51.852-07:00</updated><title type='text'>How to make a Sculptie in Sculpt Studio.  Part I: Overview</title><content type='html'>THI is working on a new plane a Polikarpov I-16. This plane was the first production military aircraft to get retractable landing gear. The designer was hedging his bets and designed a stable tripod when extended so the gear was stable when landing on Russia's unimproved airfields. However, rather than one strut and a wheel and a  simple cut out, this one has three struts, three cut outs and a hinged flap. This necessitated making Two sculpties. One for the extended  shape and one for the retracted shape, The extended shape was complicated as this model of a the plane shows.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://hsfeatures.com/features04/images/i16cardsm_7.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 640px; height: 230px;" src="http://hsfeatures.com/features04/images/i16cardsm_7.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The first step was the build the gear in standard prims to use as a scaffold. This has all the basic shapes necessary to create the look of the finished landing gear, The object in red are the same objects  moved to represent the entire assembly as if retracted into the wing, as there will be a texture swap during the gear retraction animation so that the landing gear will be nearly flush to the wing as on the real plane.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrT4FDj8kI/AAAAAAAAAJc/Z_yVnPUtM3w/s1600-h/I-16Steps__001.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrT4FDj8kI/AAAAAAAAAJc/Z_yVnPUtM3w/s320/I-16Steps__001.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357827667093877314" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrS0wE8x8I/AAAAAAAAAJU/-wHE0g4GpjQ/s1600-h/I-16Steps__002.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrS0wE8x8I/AAAAAAAAAJU/-wHE0g4GpjQ/s320/I-16Steps__002.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357826510411319234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrSqaHupJI/AAAAAAAAAJM/JAPMhXWIaFc/s1600-h/I-16Steps__003.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrSqaHupJI/AAAAAAAAAJM/JAPMhXWIaFc/s320/I-16Steps__003.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357826332718703762" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Next one has to chose the number of slices, plates, coins, prims, or what ever you call the items used to create the sculptie. For such a complicated shape and at the suggestion of my co builder at THI, Duke Elliott, I bit the bullet and  used a  count of 128 slices of 8 points each.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_OEU0bq9cul0/SlrSKEKgFBI/AAAAAAAAAJE/LviQMQdqREQ/s1600-h/I-16Steps__004.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/SlrSKEKgFBI/AAAAAAAAAJE/LviQMQdqREQ/s320/I-16Steps__004.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357825777068938258" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There were four shapes used on the 129  slices, the tire profile, lathed by hand around the Axle. a simple circle, a simple sharp edges rectangle, and the "pole" slice.  To make  the pieces look separate, each  segment was terminated by two shapes, followed by two "poles". the space between  pole slices is invisible so if you have the count, you can make several "separate pieces into one object.  But because of "Level of Detail" (LOD) considerations you want to make at least two or three co planar  slices to give the object a sharp edge, and then two or three also coplanar "poles" so as to not lose the separation or detail when you zoom out and away from he object. Planes tend to be seen at great distances , even in SL.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrRvwPcoLI/AAAAAAAAAI8/_0oTDZ-28-4/s1600-h/I-16Steps__005.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrRvwPcoLI/AAAAAAAAAI8/_0oTDZ-28-4/s320/I-16Steps__005.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357825325044375730" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_OEU0bq9cul0/SlrRcu5D2fI/AAAAAAAAAI0/DznMdu1Fi08/s1600-h/I-16Steps__006.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://2.bp.blogspot.com/_OEU0bq9cul0/SlrRcu5D2fI/AAAAAAAAAI0/DznMdu1Fi08/s320/I-16Steps__006.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357824998264527346" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; The next step after arranging the slices in the way you want, is to render them out into a sculptie texture. The bounding box is arraigned so that it allows the wheels to touch the ground  but still encompass the whole of the  slices.  Here one can see on the plane the angle nec3essary for it to touch the ground, flat to the runway on the plans here.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrRSWdKITI/AAAAAAAAAIs/zxjbsHHc2js/s1600-h/I-16Steps__007.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrRSWdKITI/AAAAAAAAAIs/zxjbsHHc2js/s320/I-16Steps__007.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357824819906355506" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_OEU0bq9cul0/SlrRHB_dmhI/AAAAAAAAAIk/kFBIzP2hh7E/s1600-h/I-16Steps__008.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://2.bp.blogspot.com/_OEU0bq9cul0/SlrRHB_dmhI/AAAAAAAAAIk/kFBIzP2hh7E/s320/I-16Steps__008.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357824625434532370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_OEU0bq9cul0/SlrQ4pmAfdI/AAAAAAAAAIc/9XhubA3RLME/s1600-h/I-16Steps__009.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/SlrQ4pmAfdI/AAAAAAAAAIc/9XhubA3RLME/s320/I-16Steps__009.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357824378367147474" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The rendered texture is applied to a sculpted object generated by Sculpt studio to be the same size and volume as the bounding box below.  After I made the extended version I went back and moved the slices around to make the retracted version so that both occupy the same space within the bounding box so the piece wont's move or snap much when the script changes the sculpt texture during the animation. A little snapping is unavoidable, but make it as small and minor as you can.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_OEU0bq9cul0/SlrQei3sxGI/AAAAAAAAAIU/oD8yr_I5drI/s1600-h/I-16Steps___001.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/SlrQei3sxGI/AAAAAAAAAIU/oD8yr_I5drI/s320/I-16Steps___001.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357823929885705314" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here are all of the  Pieces arranged and mirrored to attach to the plane. both extended and retracted, bot left and right.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrQGNw3mLI/AAAAAAAAAIM/QNussZgy7us/s1600-h/I-16Steps___003.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/SlrQGNw3mLI/AAAAAAAAAIM/QNussZgy7us/s320/I-16Steps___003.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357823511903049906" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And finally here we see the landing gear attached to the  plane, with the 'retracted version prims used to show where the "hole" in the wings and lower fuselage will have to be in the Alpha Channel.  I will go into more building detail for a whole project later, but I thought I would show how this was done in a basic overview so that you wont' be that intimidated by sculpties and Sculpt Studio, should you choose to use this amazing tool.&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-7678360548027406917?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/7678360548027406917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=7678360548027406917' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/7678360548027406917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/7678360548027406917'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/07/how-to-make-asculptie-in-scuilpt-studio.html' title='How to make a Sculptie in Sculpt Studio.  Part I: Overview'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_OEU0bq9cul0/SlrT4FDj8kI/AAAAAAAAAJc/Z_yVnPUtM3w/s72-c/I-16Steps__001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-4011539478965238832</id><published>2009-06-21T13:19:00.000-07:00</published><updated>2009-06-21T13:30:50.042-07:00</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sj6WhgRK9XI/AAAAAAAAAHs/ZAwIteOF4Xo/s1600-h/PublicityA_001.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sj6WhgRK9XI/AAAAAAAAAHs/ZAwIteOF4Xo/s320/PublicityA_001.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5349878909704533362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The second set of textures, based on the famous Tiger I currently residing at the &lt;a href="http://www.tiger-tank.com/"&gt;Bovington Tank Museum&lt;/a&gt; in the U.K has been completed, and is on display at Aeronautica (this time on the ground level hangar  next to Runway 1). All that remains now it to script and test them to insure that the tanks live up to THI's high standards, Please take a look of you find yourself in Aeronautica. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_OEU0bq9cul0/Sj6W4UcAtTI/AAAAAAAAAH0/Sm2_UDpyYcY/s1600-h/PublicityA_002.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="http://2.bp.blogspot.com/_OEU0bq9cul0/Sj6W4UcAtTI/AAAAAAAAAH0/Sm2_UDpyYcY/s320/PublicityA_002.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5349879301665764658" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sj6XmXC1wjI/AAAAAAAAAH8/f0-eIcmNYIg/s1600-h/PublicityA_004.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sj6XmXC1wjI/AAAAAAAAAH8/f0-eIcmNYIg/s320/PublicityA_004.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5349880092639478322" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sj6X_LN2X7I/AAAAAAAAAIE/1XyIHC7zZiU/s1600-h/PublicityA_005.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sj6X_LN2X7I/AAAAAAAAAIE/1XyIHC7zZiU/s320/PublicityA_005.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5349880518961160114" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-4011539478965238832?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/4011539478965238832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=4011539478965238832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4011539478965238832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4011539478965238832'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/06/second-set-of-textures-based-on-famous.html' title=''/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_OEU0bq9cul0/Sj6WhgRK9XI/AAAAAAAAAHs/ZAwIteOF4Xo/s72-c/PublicityA_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-9111725228983680596</id><published>2009-06-18T10:34:00.000-07:00</published><updated>2009-06-18T10:49:30.762-07:00</updated><title type='text'>Coming Soon: PzKpfW VI Tiger I Tank</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sjp85WpZVMI/AAAAAAAAAHU/EMVrKXU8nK4/s1600-h/publicity+Photo_001.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sjp85WpZVMI/AAAAAAAAAHU/EMVrKXU8nK4/s320/publicity+Photo_001.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5348724832229479618" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just thought I would share with you a Picture of the new Tiger I tank, soon to be released by THI. I can announce now that it is texture complete , so now it is handed off for scripting and testing, Please don't ask on a release date as it has to be thouroughly tested so that it will be the quality you have come to expect from THI armaments.. It will be soon though and of course, VICE equipped,  More later. but enjoy the pictures&lt;br /&gt;--Karl&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sjp9NXO9ebI/AAAAAAAAAHc/E7UtEkSiUjY/s1600-h/publicity+Photo_004.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sjp9NXO9ebI/AAAAAAAAAHc/E7UtEkSiUjY/s320/publicity+Photo_004.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5348725175984421298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sjp9i0FZhgI/AAAAAAAAAHk/sGMNWVxiLhk/s1600-h/publicity+Photo_006.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sjp9i0FZhgI/AAAAAAAAAHk/sGMNWVxiLhk/s320/publicity+Photo_006.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5348725544506197506" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-9111725228983680596?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/9111725228983680596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=9111725228983680596' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/9111725228983680596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/9111725228983680596'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/06/coming-soon-pzkpfw-vi-tiger-i-tank.html' title='Coming Soon: PzKpfW VI Tiger I Tank'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_OEU0bq9cul0/Sjp85WpZVMI/AAAAAAAAAHU/EMVrKXU8nK4/s72-c/publicity+Photo_001.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-5120577213556250882</id><published>2009-04-09T07:57:00.000-07:00</published><updated>2009-04-09T08:01:51.655-07:00</updated><title type='text'>Two Items</title><content type='html'>Two Items. the Tumansky Blog has moved yet again so it's back on Blogspot. So I'll have to relink all the photos. Sorry about this but I am hoping blogsot is more stable thatn my previous arraingements. And now I can post more often hopefully as well.Sorry for the delay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also VICE 1.2.0 has been released, and as such the planes ae being updated as well, over the next fe days please rez your plane inworkld and sit back and wait for the update.&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-5120577213556250882?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/5120577213556250882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=5120577213556250882' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/5120577213556250882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/5120577213556250882'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/04/two-items.html' title='Two Items'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-3865558170747745306</id><published>2009-03-28T23:07:00.000-07:00</published><updated>2009-04-09T11:47:00.893-07:00</updated><title type='text'></title><content type='html'>&lt;a href="https://www.xstreetsl.com/modules/Marketplace/Images/8/5/6/8566883b9aae159e7492b8eb0820adaf.jpg"&gt;&lt;img src="https://www.xstreetsl.com/modules/Marketplace/Images/8/5/6/8566883b9aae159e7492b8eb0820adaf.jpg" width=600 height=300 title="" &gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In searching around SL, and Xstreet SL I was unable to find a satisfactory Leather Flying Helmet.  So  if I cant find something I want, I make one. Announcing a new product line, "The Aviator's Collection", and the inaugural piece  is the R.A.F. Type B Helmet Introduced in 1935, this was the Helmet used during the Battle of Britain, and replaced piecemeal in 1942 by the Type C. Combine this with Novum "Bomber Goggles" and  The HIHILISMOST-RAF_PILOT Outfit, and you are set to Pilot yoru Hiurricane or Spitfire. and look good doing it.&lt;br /&gt;&lt;br /&gt;15 prims with the main body and ear cups being a single sculptie. the other small bits can be adjusted after the main body is sized to the head and is a close fit for Humans, WILL NOT WORK FOR FURRIES, as most furry AV heads are spheres, not craniums.&lt;br /&gt;&lt;br /&gt;--Karl&lt;br /&gt;&lt;a href="https://www.xstreetsl.com/modules/Marketplace/Images/f/2/2/f22b7303ceacea95195372c73498ffaa.png"&gt;&lt;img src="https://www.xstreetsl.com/modules/Marketplace/Images/f/2/2/f22b7303ceacea95195372c73498ffaa.png" width=400 height=300 title="" &gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-3865558170747745306?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/3865558170747745306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=3865558170747745306' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/3865558170747745306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/3865558170747745306'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/03/in-searching-around-sl-and-xstreet-sl-i.html' title=''/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-8277124623363717096</id><published>2009-03-13T07:23:00.000-07:00</published><updated>2009-04-09T11:51:31.243-07:00</updated><title type='text'>Type 82 Kubelwagen Released!</title><content type='html'>&lt;a href="https://www.xstreetsl.com/modules/Marketplace/Images/a/5/8/a5871fceb86581d07ce744c34088bd3d.jpeg"&gt;&lt;img src="https://www.xstreetsl.com/modules/Marketplace/Images/a/5/8/a5871fceb86581d07ce744c34088bd3d.jpeg" &gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;For Sale, one Type 82 Kubelwagen. Low milage, some dents, Dirty, but clean title and paper. No tickets. 1200c.c. Engine. Seats four. Throwing in a German Helmet to sweeten the deal.&lt;/span&gt;  It's out, and for sale at Blacktail Ridge, Aeronautica, and Xstreet SL. It will be for sale soon in other locations that have THI vendors. Enjoy!&lt;br /&gt;&lt;br /&gt;--Karl&lt;br /&gt;&lt;br /&gt;&lt;a href="https://www.xstreetsl.com/modules/Marketplace/Images/4/a/f/4af2cf306492cb3b8911b2b1b2f9a5a1.jpeg"&gt;&lt;img src="https://www.xstreetsl.com/modules/Marketplace/Images/4/a/f/4af2cf306492cb3b8911b2b1b2f9a5a1.jpeg" width=600 height=300 title="" &gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://www.xstreetsl.com/modules/Marketplace/Images/2/b/1/2b1608ea93394303bb22e52a3f472511.jpeg"&gt;&lt;img src="https://www.xstreetsl.com/modules/Marketplace/Images/2/b/1/2b1608ea93394303bb22e52a3f472511.jpeg" width=600 height=300 title="" &gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-8277124623363717096?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/8277124623363717096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=8277124623363717096' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/8277124623363717096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/8277124623363717096'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/03/type-82-kubelwagen-released.html' title='Type 82 Kubelwagen Released!'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-4328326878288070757</id><published>2009-02-26T06:17:00.000-08:00</published><updated>2009-02-26T06:19:48.296-08:00</updated><title type='text'>TYpe 82 Kubelwagen is Almost Ready</title><content type='html'>We are just about ready to launch the type 82 "Kubelsitzwagen" or "Kubelwagen"  This will be our first VICE enabled  vehicle. IT also sports some new fetures such as a folding soft top, and a key start (so you don't ruin your sneak  with a perpetually running car motor.) It also sports the same quality THI Vehicle features such as  basic , and advanced driving controls and our usually methodically researched  paint and markings. Initially offered in two colors a third will follow shortly. &lt;br /&gt;&lt;br /&gt;--Karl&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rozgibson.com/tumansky/blog/uploaded_images/Kubel-Preiview-747216.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 160px;" src="http://www.rozgibson.com/tumansky/blog/uploaded_images/Kubel-Preiview-746698.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-4328326878288070757?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/4328326878288070757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=4328326878288070757' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4328326878288070757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4328326878288070757'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/02/type-82-kubelwagen-is-almost-ready.html' title='TYpe 82 Kubelwagen is Almost Ready'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-8437736953826380072</id><published>2009-02-22T19:48:00.001-08:00</published><updated>2009-02-22T19:53:47.679-08:00</updated><title type='text'>Interruption in Service</title><content type='html'>tumansky.com is being moved to a new server.  Economic reasons.  Like thats not driving everything these days.&lt;br /&gt;&lt;br /&gt;Broken links to images should self correct when the domain moves.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-8437736953826380072?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/8437736953826380072/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=8437736953826380072' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/8437736953826380072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/8437736953826380072'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/02/interruption-in-service.html' title='Interruption in Service'/><author><name>Dwight J. Dutton, RVT</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-CjTcgt5quDA/TgFrmt7F3-I/AAAAAAAAAIY/kIa6juQi23k/s220/241723_150058628396216_106047122797367_285208_6401426_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-5546531012453236069</id><published>2009-02-13T06:51:00.001-08:00</published><updated>2009-04-09T08:08:24.684-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials Texturing Second Life Planes'/><title type='text'>How to Texture Like a Pro: Complete listings.</title><content type='html'>&lt;span style="font-weight:bold;"&gt;here are all of the tutorials linked in one handy post. in order.&lt;/span&gt;  Let me know if you have any questions or clarifications. Leave a comment and I'll anser as soon as I can. thanks.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.blogspot.com/2008/08/how-to-texture-in-sl-like-pro-part-1.html"&gt;How To Texture Like a Pro in SL: Part I&lt;/a&gt;&lt;br /&gt;The overview of the process.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.blogspot.com/2008/09/how-to-texture-like-pro-part-ii.html"&gt;How to Texture Like a Pro in SL: Part II&lt;/a&gt;&lt;br /&gt;Regularizing the textures across the prims, and building the "Scaffolding" to indicate the panel lines to be painted.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.blogspot.com/2008/11/how-to-texture-like-pro-part-iii.html"&gt;How to Texture Like a Pro in SL: Part III&lt;/a&gt;&lt;br /&gt;Laying out the textures, and compensating for distortion from the prims.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.blogspot.com/2009/02/how-to-texture-like-pro-part-iv.html"&gt;How to Texture Like a Pro in SL: Part IV&lt;/a&gt;&lt;br /&gt;The Photoshop tricks and tips the Pros use in the Game Industry&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;br /&gt;&lt;br /&gt;--KArl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-5546531012453236069?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/5546531012453236069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=5546531012453236069' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/5546531012453236069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/5546531012453236069'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/02/how-to-texture-like-pro-complete.html' title='How to Texture Like a Pro: Complete listings.'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-8338945175388946820</id><published>2009-02-10T21:44:00.000-08:00</published><updated>2009-04-09T09:30:47.826-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='photoshop tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='Paint textures'/><category scheme='http://www.blogger.com/atom/ns#' term='planes.'/><title type='text'>How to Texture Like a Pro Part IV</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4ifZWPoSI/AAAAAAAAADU/Tl_t5ioriOs/s1600-h/CorTut2_10.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 243px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4ifZWPoSI/AAAAAAAAADU/Tl_t5ioriOs/s320/CorTut2_10.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322729732373979426" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Well we have done the regularizing, the scaffolding and finally the Black and white phase. Now comes the fun part, really.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Since most of the hard work has been done, what with the tracing of straight prims over the surfaces of tortured or sculpted ones, This step brings you into the realm of color, layers and Photoshop Filters.  It takes a little bit of observational skills, but not necessarily a lot of art skill to create acceptable and decent looking texture maps, as you just have to observe effects around you.&lt;br /&gt;&lt;br /&gt;For this Corsair we just start with the black and white likes we had before, plus the Insignia. Here’s the Wing. (&lt;span style="font-style:italic;"&gt;Click on Images to see full resolution, however, be warned, the images are large.&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4htBovEOI/AAAAAAAAADM/k84dqTUNWJw/s1600-h/4Corsair_01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4htBovEOI/AAAAAAAAADM/k84dqTUNWJw/s320/4Corsair_01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322728867015626978" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Below the wing layer we add a layer of color that is representative of the majority of the aircraft (or Object) color.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4hg_tXqGI/AAAAAAAAADE/lTWpg_kFQaw/s1600-h/4Corsair_02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4hg_tXqGI/AAAAAAAAADE/lTWpg_kFQaw/s320/4Corsair_02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322728660339763298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now we go and observe the RL reference. If you are doing a fantasy subject, you may still use reference to give it that verisimilitude that makes a piece rise above bad fan art. Here we have a few photos that I took of a Real F4U Corsair at the Last Ever Van Nuys Airport Air show, where they celebrated the U.S. Naval Aviation Heritage.  Here we put out observation to use.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4hV7wdoVI/AAAAAAAAAC8/N2wMBi_018c/s1600-h/4Corsair_03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 229px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4hV7wdoVI/AAAAAAAAAC8/N2wMBi_018c/s320/4Corsair_03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322728470300434770" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4hI6o8bbI/AAAAAAAAAC0/KYXFuOuGgW0/s1600-h/4Corsair_03b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4hI6o8bbI/AAAAAAAAAC0/KYXFuOuGgW0/s320/4Corsair_03b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322728246662163890" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4g7zRdsjI/AAAAAAAAACs/JOj0EtK_Sfc/s1600-h/4Corsair_03c.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 166px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4g7zRdsjI/AAAAAAAAACs/JOj0EtK_Sfc/s320/4Corsair_03c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322728021346333234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There are panel lines, but they are not very evident even in some of the closer shots, The lines are thin, and somewhat hard to distinguish at any distance.  However you can see evidence of fingerprints, smudges, oil drips, and Exhaust stains on the underside of the plane. You will need to suggest these same sorts of things on your maps. Now back to the Wing map…&lt;br /&gt;&lt;br /&gt;Duplicate the B/W line layer. Next blur that duplicate layer as a “Gaussian Blur” of about X in number. Name that Layer “Grime Mask”&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4gmm8U0SI/AAAAAAAAACk/lQvXCigbTaE/s1600-h/4Corsair_04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4gmm8U0SI/AAAAAAAAACk/lQvXCigbTaE/s320/4Corsair_04.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322727657259192610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Above the previous  layer,  fill it with any color and  changes the Palette to Black and White  with White being the foreground color. Then go to the Menu bar and select FILTER &gt; RENDER&gt; CLOUDS. Within that layer add FILTER&gt;NOISE. Of a level around 4 or 5, not too much but just enough that it’s perceptible. Next,  go to: FILTER &gt; PIXELATE &gt;CRYSTALLIZE . and select a crystal size of 4 pixels, the add a faint Gaussian blur. Name this  “Grime Layer” and  should look something similar to this:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4gZR_2k7I/AAAAAAAAACc/w9HSkKLkG9I/s1600-h/4Corsair_05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4gZR_2k7I/AAAAAAAAACc/w9HSkKLkG9I/s320/4Corsair_05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322727428298544050" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Duplicate the “Grime Layer”  and  Hide the original layer until later. You will make supplicates of this layer for each exterior map.  Hold down Control and click the “Grime Mask” layer. Then make sure the “Grime Layer Copy” is active.  Go to “SELECT &gt; INVERSE”. And then hit the back space. Now hide your  “Grime Mask” layer and check your work. With the B/W Lines layer  takes to about 25% opacity , you should have a result that looks a bit like this:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4feTXLT5I/AAAAAAAAACU/th-HSmecDw0/s1600-h/4Corsair_06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4feTXLT5I/AAAAAAAAACU/th-HSmecDw0/s320/4Corsair_06.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322726415052525458" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;That’s about it. You can duplicate your “grime Layer Copy” and make one a “multiply layer so only the black shows, or a “Screen” to make only the white areas showing if the  surface is dark, or you could put in both, to simulate not only fingerprints but wear as well.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4fK561LhI/AAAAAAAAACM/cp2WTQ8sIb4/s1600-h/4Corsair_07.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4fK561LhI/AAAAAAAAACM/cp2WTQ8sIb4/s320/4Corsair_07.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322726081805233682" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now move these new layers above the color and insignia layer.  You can also add things like Exhaust stains, rust, chipped paint and the like, by adding each effect on a new layer, and then adjusting opacity or layer type until you get a look you like. Remember to check your reference so as not to over do it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4fAsbYVuI/AAAAAAAAACE/vKMoAi8di5k/s1600-h/4Corsair_07b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4fAsbYVuI/AAAAAAAAACE/vKMoAi8di5k/s320/4Corsair_07b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322725906384967394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4eqzjHMMI/AAAAAAAAAB8/G1k6_oIJIp4/s1600-h/4Corsair_07c.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4eqzjHMMI/AAAAAAAAAB8/G1k6_oIJIp4/s320/4Corsair_07c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322725530339324098" /&gt;&lt;/a&gt;&lt;br /&gt;Some other  tricks you can do  is to adjust your brush shape in Photoshop to create streaks for weathering, as well as use of the various Effects in the layers to create more realism. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4ebiTmacI/AAAAAAAAAB0/7T5mVZjv-Do/s1600-h/4Corsair_08a.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4ebiTmacI/AAAAAAAAAB0/7T5mVZjv-Do/s320/4Corsair_08a.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322725268012820930" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;TO change you brush shape, depending on the version of Photoshop you have, Select a round soft brush, then select the  brush menu and reduce the “roundness” to 3% , and the direction to the one needed to give you the effect. Then, rather than a tablet, use a mouse and tap the mouse button when you have the brush over the desired area. Use the lasso tool to mask areas.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd4eN61K7TI/AAAAAAAAABs/pXs4kN1VJBY/s1600-h/4Corsair_08b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd4eN61K7TI/AAAAAAAAABs/pXs4kN1VJBY/s320/4Corsair_08b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322725034077908274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4dc6aAYEI/AAAAAAAAABk/hthfxR-7kSg/s1600-h/4Corsair_08c.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 280px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4dc6aAYEI/AAAAAAAAABk/hthfxR-7kSg/s320/4Corsair_08c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322724192150380610" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Let say you want to create the effect of formers and stringers within the fuselage (the ribs of an airplane).  On one layer, create the inside of the skin by picking a color and applying it. On a layer above create  the stringers (Fore and Aft Ribs) using the same colors as the inside skin,  and on a layer above that create the Formers (Vertical Ribs). On the stringers, apply Bevel and Emboss, filter to give then a 3D form, then add a Drop Shadow to place it against the inside of the skin layer. Next use the same Bevel and Emboss to the former layer, but since the formers are larger,  you will give them a bit more of a drop shadow, as well as add an outer glow of a dark color, as a multiply layer to simulate ambient occlusion. Tricks like this can speed up the process greatly.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4dPvmFQjI/AAAAAAAAABc/m1OTCHgd_JM/s1600-h/4Corsair_09.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 246px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4dPvmFQjI/AAAAAAAAABc/m1OTCHgd_JM/s320/4Corsair_09.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322723965909942834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A variation of this technique might be wanting to make  a smooth embossed shape.&lt;br /&gt;&lt;br /&gt;Additional weathering can be done with Custom Brushes or using degraded images with low opacities as grime layers. Pick photos or images with a number or small high contrast elements usually black and white.  A photo of gravel, dirt, or old Concrete is usually best for this, but other4 forms such as splattered paint can also be good for that. Desaturate the photos and apply them as multiply layers, and reduce the opacities to low single digits.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4c0Q9GAWI/AAAAAAAAABU/rAmWt1Z7NPY/s1600-h/4Corsair_10.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4c0Q9GAWI/AAAAAAAAABU/rAmWt1Z7NPY/s320/4Corsair_10.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322723493828493666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The following two images were used to generate the weathering.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4cZeaV7UI/AAAAAAAAABM/gA7h25uceec/s1600-h/4Corsair_10b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 225px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4cZeaV7UI/AAAAAAAAABM/gA7h25uceec/s320/4Corsair_10b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322723033584364866" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Photo by J.C. Amberlyn&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd4cI9d6GyI/AAAAAAAAABE/HdcNc3Fdg1U/s1600-h/4Corsair_10c.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 222px;" src="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd4cI9d6GyI/AAAAAAAAABE/HdcNc3Fdg1U/s320/4Corsair_10c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322722749863041826" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You can also turn portions of the photos into “ Grime Brushes” but turning the images to grayscale, and upping the contrast to you get a sea of white with black dots and smudges on it Select a nice area of dots and marks, withthe lasso and put them in a new document for conveineince sake, and then use "CTRL A" to select them all and go to the EDIT menu and pull down to "Define Brush" or "Define Brush Preset depending on your version of Photoshop. Now you have a grimebrush to create effects such as these.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4bfoJCqGI/AAAAAAAAAA8/5M-AmUwJHRY/s1600-h/4Corsair_11.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4bfoJCqGI/AAAAAAAAAA8/5M-AmUwJHRY/s320/4Corsair_11.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322722039763740770" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4a5TuZhLI/AAAAAAAAAA0/R1bW0ugwUcQ/s1600-h/4Corsair_11b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4a5TuZhLI/AAAAAAAAAA0/R1bW0ugwUcQ/s320/4Corsair_11b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322721381448254642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4ag2ybZCI/AAAAAAAAAAs/fFrs6TNj8T0/s1600-h/4Corsair_11c.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4ag2ybZCI/AAAAAAAAAAs/fFrs6TNj8T0/s320/4Corsair_11c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322720961363665954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; Ground vehicles suffer more abuse and weathering and deferred maintenance than Planes do. So moderate your weathering and your effcts according to the "history" of the item you are making. Is it brand new, and polished to a high degree, or is it worn but well kept, or is it neglected except it's most basic needs, to remain functional, or is it a barely finctional wreck one can only guess is still running? Layering  the damage with different grime brushes in dark colors, light colors and the browns of rust can give your creation a lot more solidity and plausibility rhan the typical featureless swatch of color typical of most SL builds. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd4aAHTR7mI/AAAAAAAAAAc/En3iySTwKNU/s1600-h/4Corsair_12.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd4aAHTR7mI/AAAAAAAAAAc/En3iySTwKNU/s320/4Corsair_12.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322720398860742242" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;But through careful observation of real life textures color changes and weathering,couplesd with these new skills, you can indeed soon texture likea pro inside SL. If you have any comments, questions or needed clarifications, please post a comment and I'll try to anser them there, or in subsequent articles.&lt;br /&gt;&lt;br /&gt;Good Luck&lt;br /&gt;&lt;br /&gt;--Karl&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4Zdwf1LmI/AAAAAAAAAAM/EfACAYKmXtY/s1600-h/F4U1_86_001.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 146px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4Zdwf1LmI/AAAAAAAAAAM/EfACAYKmXtY/s320/F4U1_86_001.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322719808623816290" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-8338945175388946820?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/8338945175388946820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=8338945175388946820' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/8338945175388946820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/8338945175388946820'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/02/how-to-texture-like-pro-part-iv.html' title='How to Texture Like a Pro Part IV'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4ifZWPoSI/AAAAAAAAADU/Tl_t5ioriOs/s72-c/CorTut2_10.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-6238081655184569177</id><published>2009-02-02T11:37:00.000-08:00</published><updated>2009-02-02T11:45:34.955-08:00</updated><title type='text'>Updates and a NEw Product</title><content type='html'>BAck again! I myself suffered a Hard Drive and a motherboard failure, but we are back and now it's time to make a few announcements!  &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The latest is a new Product, the THI Universal Aviation HUD.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I know a lot of you fly the work from other companies as well as our own, but sometimes don't you wish they had the flight instruments like ours?  Well wish no more, because  now, for 150L you can buy the new THU Universal HUD. Simply purchase, unpack and wear. It's that simple! but if you have a mod-able plane you can  put an included script in the primary prim and lock the instruments to the plane in luselook. Available now at Blacktail Ridge, Aeronautica, 1944, and XStreet SL.  Enjoy&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tumansky.com/blog/uploaded_images/U_HUD_Ad01c-710027.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 160px;" src="http://tumansky.com/blog/uploaded_images/U_HUD_Ad01c-709970.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Also&lt;br /&gt;&lt;br /&gt;Group Notice From: Duke Elliott&lt;br /&gt;&lt;br /&gt;I'm very happy to announce an update of my PZL planes.  It's mostly a visual update (new propeller) but we've also included a special display version of the plane which acts as a VICE target, so you can park it at the airfield and bomb it with your THI Hurricane ;)&lt;br /&gt;&lt;br /&gt;To get the update, simply rez the older version of the plane.&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;br /&gt;&lt;br /&gt;And finally&lt;br /&gt;&lt;br /&gt; The F4U 1A  has been updated, with a few cosmetic upgrades, but expect alternate paint schemes to be offered very soon, now.&lt;br /&gt;&lt;br /&gt;HAve a good day &lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-6238081655184569177?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/6238081655184569177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=6238081655184569177' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/6238081655184569177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/6238081655184569177'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2009/02/updates-and-new-product.html' title='Updates and a NEw Product'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-2915906402441709246</id><published>2008-12-24T09:14:00.000-08:00</published><updated>2008-12-24T09:22:15.151-08:00</updated><title type='text'>Seasons Greetings  from THI</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rdwarf.com/users/edbado/LJPics/2004/Airshow01/P_51_MErlinsMagic_Noseart.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 512px; height: 384px;" src="http://www.rdwarf.com/users/edbado/LJPics/2004/Airshow01/P_51_MErlinsMagic_Noseart.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I want to take this time here to thank you all for helping make THI a successful SL Business. It's because of you that we have not only stayed in business but expanded and word of mouth from you discerning customers have helped build THI's reputation as one fo the best aircraft makers on SL. In the new year we will try to increase out quality, and maybe our output, to serve you in the coming year. Thank you. --Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-2915906402441709246?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/2915906402441709246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=2915906402441709246' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/2915906402441709246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/2915906402441709246'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/12/i-want-to-take-this-time-here-to-thank.html' title='Seasons Greetings  from THI'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-701285427461468934</id><published>2008-12-21T14:36:00.000-08:00</published><updated>2008-12-21T15:08:55.460-08:00</updated><title type='text'>Aeronautica and THI at the Movies!</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SYwlZzEq3go&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SYwlZzEq3go&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;A Nice little Machinima by Messor Frog.&lt;br /&gt; Planes  :THI PZL. P. 11, USMC F4U-1. Location: Aeronautica.&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;br /&gt;&lt;br /&gt;--K&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-701285427461468934?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/701285427461468934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=701285427461468934' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/701285427461468934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/701285427461468934'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/12/aeronautica-and-thi-at-movies.html' title='Aeronautica and THI at the Movies!'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-1620315305146829089</id><published>2008-12-21T03:10:00.001-08:00</published><updated>2008-12-21T03:13:26.934-08:00</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tumansky.com/blog/uploaded_images/THI_FTA-Closed_001-798896.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 251px;" src="http://tumansky.com/blog/uploaded_images/THI_FTA-Closed_001-798851.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Due to the fact that FlyinTails Aifield  is  abandoning the  aviation theme and going only residential, we are closing the FTA store&lt;/span&gt;, and as such Vendors and associated property will be returned tomorrow. (Sunday Dec. 21.) We were there since  March of 2006, and on the eve of 2009 we are closing, The business started there, but things change,  We will need to be on the lookout as always for aviation themed sims we can set up vendors at, please let us know.&lt;br /&gt;&lt;br /&gt;--K&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-1620315305146829089?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/1620315305146829089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=1620315305146829089' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/1620315305146829089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/1620315305146829089'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/12/due-to-fact-that-flyintails-aifield-is.html' title=''/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-3338427580762968865</id><published>2008-12-13T23:22:00.000-08:00</published><updated>2008-12-13T23:53:51.916-08:00</updated><title type='text'>THI BIRTH ANNOUNCEMENT!!!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tumansky.com/blog/uploaded_images/Corsair_003-772805.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 191px;" src="http://tumansky.com/blog/uploaded_images/Corsair_003-769513.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;phtography by Grey Nolder&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Creem Pye Writes:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;I'm pleased to announce that I am the proud father of the latest addition to the THI family.&lt;/span&gt;  She is a healthy 10.1m long, 5,000kg  aluminum bundle of joy.  Her Pratt &amp; Whitney  R-2800-W has been beating at a steady 2,250hp.  The mother (Karl, of course) is in good health, and expects a full recovery after some therapeutic dogfighting.&lt;br /&gt;&lt;br /&gt;In other words, THI's USMC F4U-1 Corsair has been released and is spreading at our in-world vendors.  Have yourselves a look and maybe a purchase!&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;The "Baby" is complete an now available at vendors in Blacktail Ridge, Aeronautica, 1944, and FlyinTails USF. Other Vendors it will be available tomorrow. Congratulations to  Creem Pye, and Happy Birthday to the USMC F4u-1A&lt;br /&gt;&lt;br /&gt;--K&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/USMC_F4U1_AD01-701977.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 160px;" src="http://tumansky.com/blog/uploaded_images/USMC_F4U1_AD01-701898.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-3338427580762968865?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/3338427580762968865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=3338427580762968865' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/3338427580762968865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/3338427580762968865'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/12/thi-birth-announcement.html' title='THI BIRTH ANNOUNCEMENT!!!'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-1574245896812248407</id><published>2008-12-01T08:56:00.000-08:00</published><updated>2008-12-01T09:18:04.641-08:00</updated><title type='text'>A Report from Sundays AAA Dogfight at Aeronautica</title><content type='html'>Text and Photos below by Mifune Thibaud:&lt;br /&gt;&lt;blockquote&gt;&lt;strong&gt;Wrapup of AAA's first combat event - Success!&lt;br /&gt;Thank you to everyone who came and participated, moderators/instructors and visitors!&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;[11-30-08]&lt;br /&gt;Our first event was a big success!   We had a respectable turnout of pilots, many of whom stayed all the wayfrom 12:00 - 2:30 SLT!  (the event was only intended to be 1hr long, but everyone got very involved in the battles)&lt;br /&gt;&lt;br /&gt;For this event we organized team based combat, using VICE.  We split the pilots up into two teams, [AAA] for the pilots that would fly out from Aeronautica, and [URI] for those that would fly from the Undinian Rebel Island.  We had a best 3 out of 5 competition where our pilots engaged in 3vs3 and 4vs4 combat.  Scarlet Flak's URI wound up winning the event that day, but the AAA pilots put up a hell of a fight, with the event going all the way to 5 rounds.   It was a good day and everyone had a lot fun.&lt;br /&gt;&lt;br /&gt;We will be having another event next week, and we will try something new to keep things fresh.  If you missed out on the event today, try to make it to the next event and invite some people!   &lt;br /&gt;&lt;br /&gt;Our events are always free, and they are not just combat related.  Come join us&lt;br /&gt;&lt;em&gt;&lt;strong&gt;-Mifune Thibaud&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/AAA_takes-off-731131.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/AAA_takes-off-731072.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Team 1 took off from Aeronautica Central&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/URI_takes-off-790663.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/URI_takes-off-790609.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Team 2 took off from Undine Island&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Taking_2_Skies-747492.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/Taking_2_Skies-747432.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;They would take to the Skies...&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/DeathFromAbove-707626.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/DeathFromAbove-707535.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;...in a bid to deal death from above.&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Only_One_Team-773694.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/Only_One_Team-773573.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Only one Team would come out the victor...&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/OrganizedCarnage-737536.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/OrganizedCarnage-737378.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;...in a wonderful display of organized carnage.&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;So I would encourage my reders to participate in these events and hope t not miss the one next week. &lt;br /&gt;&lt;br /&gt;--K&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-1574245896812248407?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/1574245896812248407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=1574245896812248407' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/1574245896812248407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/1574245896812248407'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/12/report-from-sundays-aaa-dogfight-at.html' title='A Report from Sundays AAA Dogfight at Aeronautica'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-7852277705991400839</id><published>2008-11-26T20:58:00.000-08:00</published><updated>2009-04-09T09:44:00.420-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SL prims texturing  lines scaffolding textures'/><title type='text'>How to Texture Like a Pro Part III</title><content type='html'>&lt;strong&gt;Well, if you thought the past tutorial might have been a tedious job, Let me introduce you to the "Black and White Phase" of the texturing process.&lt;/strong&gt;  This Step  places the objects surface anatomy down on a Photoshop File, in a way so that you can use that surface to locate the placement of subsequent Insignia, an allow you to use parts of the surface as "selection masks" for  certain effects like Cloth Covering, or slight variation in panel lines for unpainted aircraft, or weathering. The preparation and organization of the Photoshop file following this method, will allow you to create camouflage and marking variations of  your object, without having to repaint things from scratch.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4ll3Fs7SI/AAAAAAAAAEs/eAOcXTHoHqk/s1600-h/CorTut2_01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 302px; height: 320px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4ll3Fs7SI/AAAAAAAAAEs/eAOcXTHoHqk/s320/CorTut2_01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322733141971758370" /&gt;&lt;/a&gt;&lt;br /&gt;If you remember the last post, this is how we left our plane to be textured. Here we see the plane surrounded by a completed scaffolding in Red. The build Grid is in place and "regularized" So that the amount of distortion is minimized and a single Map can be used over multiple prims for a seamless coverage. Having have done this in the last tutorial the next step is to  open Photoshop and prepare the  file.&lt;br /&gt;&lt;br /&gt;It is suggested you take a systematic approach, starting from the front of the object and move backwards, so that you don't miss anything. As you move from front to back, you should move from bottom to top in your Photoshop Layers. Photoshop is organized as if you are  looking down on top of a stack of layers,  Organizing these layers, and there will be a lot of them, is key to not driving  yourself mad looking for things.  Another important point is to name each layer with a name relating to the part of the object  you are texturing, For instance "cowling &amp; flaps",  "forward Fuselage", and in the future use that  for subsequent layers relating to those prims. This will become important later, and will be shown in Part  Four.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4lTPBoVZI/AAAAAAAAAEk/aUlHzO42IFs/s1600-h/CorTut2_01B.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4lTPBoVZI/AAAAAAAAAEk/aUlHzO42IFs/s320/CorTut2_01B.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322732821979616658" /&gt;&lt;/a&gt;&lt;br /&gt;So with Sl and Photoshop open, it's time to begin the next step. With the Build texture as your base layer, and a layer above that as pure white, with the opacity turned down so you can still read the numbers and see the grid,  next. Make a new layer and name it. On this layer you will only be putting down black lines. you may, or may not anti-alias, up to you , but anti-aliasing will occur when you drop the image size from 1000 x 1000 pixels to 512 x 512 or smaller as is necessary. But on this layer you may want to put down lines of 2 pixels wide or thicker so they will still be solid black lines when reduced and uploaded to SL for checking.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4lDYIlvhI/AAAAAAAAAEc/sODqrxUyjgE/s1600-h/CorTut2_03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 243px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4lDYIlvhI/AAAAAAAAAEc/sODqrxUyjgE/s320/CorTut2_03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322732549546819090" /&gt;&lt;/a&gt;&lt;br /&gt;Reduce the files to 512 or so when you upload them to SL to save on memory and speed the loading time without getting too much loss of detail. Upload the file and apply it to the prims, and check for errors.  It might be in your interest to enter the Beta Grid and apply and test textures there as you have 25000 Lindens free to use to upload texture with, so apply them to the object and adjust as necessary. Here we have the cowling and the cowling flap textures added. The scaffolding, has it's transparency turned up to its highest to check the line and line placement.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4k3mVqutI/AAAAAAAAAEU/I-YccWHL-mA/s1600-h/CorTut2_04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 216px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4k3mVqutI/AAAAAAAAAEU/I-YccWHL-mA/s320/CorTut2_04.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322732347201338066" /&gt;&lt;/a&gt;&lt;br /&gt;Working front to back, the next section, consisting of more than one prim, but all regularized to use the same map. In the end it may become more than one map but the essential outside details need to be the same on both maps to present a seamless appearance.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd4ktrgD0ZI/AAAAAAAAAEM/4Jsfmv9NJLg/s1600-h/CorTut2_05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 262px;" src="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd4ktrgD0ZI/AAAAAAAAAEM/4Jsfmv9NJLg/s320/CorTut2_05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322732176788410770" /&gt;&lt;/a&gt;&lt;br /&gt;Here we see the wings. Each wing here is two prims, The curved part, and then the outer panels. Unfortunately, this black and white stage is the most tedious process of the whole texturing step, but it's a necessary step. No other part of this project illustrate this more than the wing and its scaffolding. Just go through the process, and check your maps against the source material.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd4kgAd5rWI/AAAAAAAAAEE/1Y27d06XA84/s1600-h/CorTut2_06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd4kgAd5rWI/AAAAAAAAAEE/1Y27d06XA84/s320/CorTut2_06.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322731941898333538" /&gt;&lt;/a&gt;&lt;br /&gt;Here we see the wing map completed.  The blue sections  on the wing represent areas that on the real aircraft are cloth covered. The reason for the blue is that they are on a separate layer and will become what are known as "selection masks". The use of these is to select areas on other layers to work on, or to apply effects to.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4kPUbWhhI/AAAAAAAAAD8/LEzfv2nqE3c/s1600-h/CorTut2_08.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 160px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4kPUbWhhI/AAAAAAAAAD8/LEzfv2nqE3c/s320/CorTut2_08.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322731655198574098" /&gt;&lt;/a&gt;&lt;br /&gt;Here we see the wing map opens up and how it's organized.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4kFnsQpOI/AAAAAAAAAD0/6SHlSL84bZA/s1600-h/CorTut2_07.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 160px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4kFnsQpOI/AAAAAAAAAD0/6SHlSL84bZA/s320/CorTut2_07.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322731488571073762" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The canopy too needs to be scaffolded and then painted. but since sculpties have only one "Face" or surface, you have scaffold "through" them to paint both sides.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4j7T5N77I/AAAAAAAAADs/rNavoAkzKRs/s1600-h/CorTut2_10.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 243px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4j7T5N77I/AAAAAAAAADs/rNavoAkzKRs/s320/CorTut2_10.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322731311458021298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4jv_cNtyI/AAAAAAAAADk/30PoUP3WIgM/s1600-h/CorTut2_09.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4jv_cNtyI/AAAAAAAAADk/30PoUP3WIgM/s320/CorTut2_09.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322731116989101858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Another step, but often done during the line phase is to  apply the insignia. Because the map is so stretched when applied to a sculptie, one has to approach them the same was as the scaffolding. Building the stars and Bars out of Prims and then applying them to the wing.&lt;br /&gt;&lt;br /&gt;However with he insignia, you start from the inside (star) out.  Turn the portion you are working on Opaque and the rest transparent, putting each element on it's one layer.&lt;br /&gt;&lt;br /&gt;Also Displayed is the map showing the insignia, and how distorted you have to paint it, just to it looks reasonably straight and true when on the plane.&lt;br /&gt;&lt;br /&gt;Coming Soon: Part IV.  Full color and Photoshop techniques the pros use to save time and enhance Realism. See you soon!&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-7852277705991400839?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/7852277705991400839/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=7852277705991400839' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/7852277705991400839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/7852277705991400839'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/11/how-to-texture-like-pro-part-iii.html' title='How to Texture Like a Pro Part III'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4ll3Fs7SI/AAAAAAAAAEs/eAOcXTHoHqk/s72-c/CorTut2_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-4183680730584506592</id><published>2008-10-29T08:37:00.001-07:00</published><updated>2008-10-29T08:49:58.367-07:00</updated><title type='text'>Initial Reaction to the Linden Price Hikes for Void Sims.</title><content type='html'>&lt;a href="http://tumansky.com/blog/uploaded_images/BF109E_Des___001-747603.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 244px;" src="http://tumansky.com/blog/uploaded_images/BF109E_Des___001-747541.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;An expended comment left in &lt;a href="http://zoeconnolly.blogspot.com/2008/10/avoid-voids-lessons-in-lindenomics.html"&gt; Zoe Connolly's&lt;/a&gt;  blog&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;I am a little concerned with the effect this will have on Flying, what with, Aeronautica, FlyinTails, as well as others having purchased  Voidsims recently for the expressed purpose of flying. These, will most likely be returned to the Lindens before the proice hikes in January go into effect&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;If you talk to &lt;a href="http://www.cubeyterra.com/"&gt;Cubey&lt;/a&gt;, LL has not be exactly accomodatng to the flying interests, almost as soon as there were "free accounts", as of June 6th 2006. Since hen Ban Lines, and full parcels, have made cross country fling and airship exploration impossible. This  now makes large open spaces for flying to be  uneconomical. &lt;br /&gt;&lt;br /&gt;I own Mainland propery, mostly commercial and admittedly ugly as sin, but it's a lot for selling cars and planes, nothing more (well yeah, and a prim bank for my unfortunately primheavy method of making textures in SL). The mainland is unsuitable for flying. and  experience has taught us that flying in a single regular sim is akin to dogfighting in a fish tank. I am of the opinion that this wil impact aircraft sales and participation. This may be worse than the gambling ban for the economy, because for the aviation community, this  hits us where we live.&lt;br /&gt;&lt;br /&gt;--K&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-4183680730584506592?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/4183680730584506592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=4183680730584506592' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4183680730584506592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4183680730584506592'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/10/initial-reaction-to-linden-price-hikes.html' title='Initial Reaction to the Linden Price Hikes for Void Sims.'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-2489712837091937336</id><published>2008-10-19T13:57:00.000-07:00</published><updated>2008-10-19T22:32:50.829-07:00</updated><title type='text'>Budget Fighter Re-Issue</title><content type='html'>Good day to you all.&lt;br /&gt;&lt;br /&gt;We are re-releasing our PF series of planes, now with a versionof the "Standard" THI flight scripts, and now with VICE combat as well as TCS, and CCC*. The old models were redone slightly as well with prims exchanged, or consolidated into stingle sculpties. The planes come in seeral flavors. The PF-01A is the first model, with a flat topped nose and flat spine and birdcage canopy. The PF-01B had a more rounded and stremlines aspect to reflect an engine change and new armament, a pair of Rocket Pods beneath the wings for Ground Attack. The third offering is the PF-01C. This one has a Malcolm Canopy and bomb racks. The final is the two place trainer Version the PT-01C. Lacking the supercharger,it shares the same basic airframe as the B and C model Fighters. It also allows the pilot to transfer control of the plane to the front seat passnger, or trainee. Very useful for flight instruction (or to hand off the controls so one can chat with their passenger). There may also be a Bubble  Canopy "D" model soon.&lt;br /&gt;&lt;br /&gt;All the planes have Modifiable Geometry, so if you feel adventurous you can re-arrainge the prims but do so please on a copy. all the external textures are Grascale so you can tint the plane to what ever color you so desire. If you are feeling creative put your own textures on it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/PF_01A_Ad03-733417.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/PF_01A_Ad03-733262.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/PF_01C_Ad03-723412.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/PF_01C_Ad03-723341.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/PT_01C_Ad03-776311.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/PT_01C_Ad03-776216.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Pf-01-706645.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/Pf-01-706416.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/PF-01bombs-789015.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/PF-01bombs-788756.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/lol_010-767340.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/lol_010-767287.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So if you are in the market for a inexpensive, but competative dogfighter, then Might I suggest you take a look at these budget priced offerings? Available at &lt;a href="http://slurl.com/secondlife/Blacktail%20Ridge/187/114/160"&gt;Blacktail Ridge&lt;/a&gt; and  &lt;a href="http://www.xstreetsl.com/modules.php?name=Marketplace&amp;MerchantID=23054"&gt;Xstreet SL&lt;/a&gt;&lt;br /&gt;Clear Skies to you all.&lt;br /&gt;&lt;br /&gt;--Karl&lt;br /&gt;&lt;br /&gt;&lt;em&gt;*With Jillian Callahan's departure from SL  CCC has ceased official development. THI may discontinue its support for this system in future releases.&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-2489712837091937336?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/2489712837091937336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=2489712837091937336' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/2489712837091937336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/2489712837091937336'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/10/budget-fighter-re-issue.html' title='Budget Fighter Re-Issue'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-4625971162424995743</id><published>2008-10-17T13:04:00.000-07:00</published><updated>2008-10-17T13:11:41.943-07:00</updated><title type='text'>We're back!</title><content type='html'>Back from my trip, and ready to proceed on the F4U, and the associate d tutorial. Expect it sometime next week!&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-4625971162424995743?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/4625971162424995743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=4625971162424995743' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4625971162424995743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4625971162424995743'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/10/were-back.html' title='We&apos;re back!'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-8398186955909179587</id><published>2008-09-26T14:24:00.000-07:00</published><updated>2008-09-26T14:58:24.155-07:00</updated><title type='text'>Going to be Offline for a few weeks maybe a month</title><content type='html'>Going on a business trip for 6 weeks/ 2 months to Texas and will be out of commincation for maybe three weeks, I will be back later with the next part of "How to Texture Like a Pro", the Black and White line phase.  See you then.&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-8398186955909179587?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/8398186955909179587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=8398186955909179587' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/8398186955909179587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/8398186955909179587'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/09/going-to-be-offline-for-few-weeks-maybe.html' title='Going to be Offline for a few weeks maybe a month'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-32915368055137433</id><published>2008-09-20T23:18:00.000-07:00</published><updated>2008-09-20T23:34:59.194-07:00</updated><title type='text'>New Release: Hawker Hurricane Mk. II</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tumansky.com/blog/uploaded_images/hurricane-banner-copy-743639.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/hurricane-banner-copy-743583.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This afternoon (Saturday, September 20th. the Hurricane Mk. II went on sale. The sale was preceded by a demonstration by Duke Elliot, it's Creator, and Whitewolfie Mumfuzz.  starting with a bombing of a transport ship in the lagoon of the Aeronautica Sim, it was followed by flight demonstrations and check rides. I think this lauch, once again a spur of the moment, was a bit more successful than the last one, and the aircraft itself gained a number of positive reviews as well as brisk first day sales. Thank you all for your support, and Duke thanks you as well.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.secondlifeaviation.com-a.googlepages.com/thihurricanemk.ii"&gt;Josh Noonan of the Second Life Aviation Blog has already written a review of the Hurricane Mk. II&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And &lt;a href="http://zoeconnolly.blogspot.com/2008/09/come-fly-with-me.html"&gt;Zoe Conolly&lt;/a&gt; made a VERY nice movie of Duke Demonstrating the aircraft.&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5nfZfTHuYdQ&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5nfZfTHuYdQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Thank you all for a positive day for THI.&lt;br /&gt;&lt;br /&gt;--Karl&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tumansky.com/blog/uploaded_images/Hurricane-VENDOR_ni_1600-copy-733089.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/Hurricane-VENDOR_ni_1600-copy-732967.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-32915368055137433?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/32915368055137433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=32915368055137433' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/32915368055137433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/32915368055137433'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/09/new-release-hawker-hurricane-mk-ii.html' title='New Release: Hawker Hurricane Mk. II'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-4736000909615985149</id><published>2008-09-20T08:58:00.000-07:00</published><updated>2009-04-09T10:38:05.521-07:00</updated><title type='text'>How to Texture Like a Pro Part II</title><content type='html'>&lt;strong&gt;The last one in  this series may have been a little vague. So  with  proper instruction in mind I decided to go into more detail. This will be documenting the texturing of a current (yet to be released) THI project, the F4U Corsair.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4ySLOOCdI/AAAAAAAAAFs/XE3hIhlMkac/s1600-h/Step_01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4ySLOOCdI/AAAAAAAAAFs/XE3hIhlMkac/s320/Step_01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322747097429969362" /&gt;&lt;/a&gt;&lt;br /&gt;Here we see the geometry, completed by Creem Pye. The geometry has had the textures on each sculpted prim “regularized’ so that  1.) One map can cover several pieces to hide seams and reduce the amount of work, and 2.) the proportions are made “square” as much as possible to reduce the amount of distortion. Distortion especially on Spheres and irregular shapes is inevitable but if you can make the layout such that it’s evenly distorted it makes the  compensation for the distortions easier. The wings are actually two pieces a piece, but the textures are adjusted so that one map will cover both segments. And since the wings are mirrored sculpt maps, layout for  the Port Side wing segments will work for the starboard side as well. Anything to save you time texturing is good.  This technique works for standard prims as well.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4yCO-0vEI/AAAAAAAAAFk/1I2D6oTDxiM/s1600-h/F4uPlans01sm.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4yCO-0vEI/AAAAAAAAAFk/1I2D6oTDxiM/s320/F4uPlans01sm.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322746823561231426" /&gt;&lt;/a&gt;&lt;br /&gt;The next step is to place the plans (hopefully the same ones used to create the object in the first place) on a board   The plans I obtained had to be modified, in Photoshop to make them cleaner, and more useful for  layout.  The nest phase was to place it on the board.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4xu-Md1II/AAAAAAAAAFc/-UWlOWVKcXM/s1600-h/Step_02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4xu-Md1II/AAAAAAAAAFc/-UWlOWVKcXM/s320/Step_02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322746492637533314" /&gt;&lt;/a&gt;&lt;br /&gt;One on the board, it was sized and lined up to conform to the size and orientation of the geometry. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4pHgA-WhI/AAAAAAAAAFU/U2iiXc-ZoB8/s1600-h/Step_03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4pHgA-WhI/AAAAAAAAAFU/U2iiXc-ZoB8/s320/Step_03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322737018428348946" /&gt;&lt;/a&gt;&lt;br /&gt;Once lined up it was just a simple matter of tracing the panel lines in prims.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4nXgfZxfI/AAAAAAAAAFM/eB0V-ap9eLI/s1600-h/Step_04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4nXgfZxfI/AAAAAAAAAFM/eB0V-ap9eLI/s320/Step_04.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322735094410626546" /&gt;&lt;/a&gt;&lt;br /&gt;Here you can see the opposite side being laid out on the fuselage, since they are single pieces (and therefore single maps) you have to take into account differences between left and right, as well as top and bottom on the wings.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4nIir-3DI/AAAAAAAAAFE/Tkze-HG5eoM/s1600-h/Step_06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 243px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd4nIir-3DI/AAAAAAAAAFE/Tkze-HG5eoM/s320/Step_06.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322734837302221874" /&gt;&lt;/a&gt;&lt;br /&gt;Speaking of the wings, here are the  layouts for  the panel lines of the wings.  As you can see the drawing has more detail than is being used.  No prims will be used to denote rivet lines or spot welds because in reality, these details aren’t easily seen on the original aircraft unless you are close enough to touch.  However, the panels will pick up oil and fingerprints and can be seen at a distance.&lt;br /&gt;&lt;br /&gt;The prims are placed in  each  direction, front, side, back, top and bottom. With the lines all completed for each area, the piece are then stretched or moved alone a single axis, until they intersect the  geometry.  The prims are linked together into a “Scaffolding”  The scaffolding can now  have opacity adjusted or color changed, as is needed to make the next steps easier.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4m-X9WzII/AAAAAAAAAE8/Y0Mr50sop3s/s1600-h/Step_07.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4m-X9WzII/AAAAAAAAAE8/Y0Mr50sop3s/s320/Step_07.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322734662623612034" /&gt;&lt;/a&gt;&lt;br /&gt;Here is the completed Scaffolding around the Corsair Geometry.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4mwoOhMkI/AAAAAAAAAE0/LTTWei2hQ6w/s1600-h/Step_08.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4mwoOhMkI/AAAAAAAAAE0/LTTWei2hQ6w/s320/Step_08.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322734426472395330" /&gt;&lt;/a&gt;&lt;br /&gt;..and from the Underside.&lt;br /&gt;&lt;br /&gt;Next step will be the Black and White Stage,  stay tuned for Part 3.&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-4736000909615985149?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/4736000909615985149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=4736000909615985149' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4736000909615985149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4736000909615985149'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/09/how-to-texture-like-pro-part-ii.html' title='How to Texture Like a Pro Part II'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_OEU0bq9cul0/Sd4ySLOOCdI/AAAAAAAAAFs/XE3hIhlMkac/s72-c/Step_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-4192727731211128496</id><published>2008-09-14T01:29:00.001-07:00</published><updated>2008-09-14T01:32:46.054-07:00</updated><title type='text'>to allow the importation of 3D mesh or imrpove the Prim tools?</title><content type='html'>..that is the question?&lt;br /&gt;&lt;br /&gt;http://jira.secondlife.com/browse/MISC-1494&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;4. Second Life Misc Issues - MISC&lt;br /&gt;&lt;br /&gt; SURVEY: vote here if you'd prefer for LL to work on mesh import over improving existing prim modeling tools&lt;br /&gt;Created: 23/Aug/08 10:00 AM   Updated: Today 01:19 AM  &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; Description   « Hide &lt;br /&gt;hey all - i'm trying to gather resident feedback for an internal LL debate. the question is - do residents want LL to spend more resources on A) allowing mesh import or B) improving existing modeling tools. sorry for the vagueness here - mainly i'm trying for a general feel for resident sentiment.&lt;br /&gt; &lt;br /&gt;&lt;br /&gt; Description      hey all - i'm trying to gather resident feedback for an internal LL debate. the question is - do residents want LL to spend more resources on A) allowing mesh import or B) improving existing modeling tools. sorry for the vagueness here - mainly i'm trying for a general feel for resident sentiment. Show » &lt;br /&gt;&lt;br /&gt;&lt;br /&gt; All    Comments    Change History       Sort Order:   &lt;br /&gt;[ Permlink | « Hide ] Qarl Linden - 23/Aug/08 10:02 AM &lt;br /&gt;see MISC-1495 to vote for the opposite. &lt;br /&gt;[ Show » ] Qarl Linden - 23/Aug/08 10:02 AM see MISC-1495 to vote for the opposite.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Thoughts? I voted to include mesh, so I can put my 18 years of experience in the PC game and Console industry to work.&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-4192727731211128496?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/4192727731211128496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=4192727731211128496' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4192727731211128496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4192727731211128496'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/09/to-allow-importation-of-3d-mesh-or.html' title='to allow the importation of 3D mesh or imrpove the Prim tools?'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-7972434674573205535</id><published>2008-09-13T11:41:00.000-07:00</published><updated>2008-09-13T11:50:05.408-07:00</updated><title type='text'></title><content type='html'>And now.. a little video from our Rivals (and friends) at E.B Aeronautica. You may recognize the scenery, as that is where we take our photos. Mifune Thibaud of E.B. Aeronautica showcases the excellent aircraft made by them, celebrating the golden age of Aviation 1920 - 1939. You can tell, Mifune's Machine is better than mine. Look at that gorgeous frame rate, with all th graphic bells and whistles turned on. :-)&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WdmbybUQGrg&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/WdmbybUQGrg&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Take some time and visit this welcrafted sim, and maybe take a plane up and enjoy the clear skies and low lag of this Sim. Enjoy!&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-7972434674573205535?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/7972434674573205535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=7972434674573205535' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/7972434674573205535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/7972434674573205535'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/09/and-now.html' title=''/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-5050687029333787006</id><published>2008-09-13T11:30:00.000-07:00</published><updated>2008-09-13T11:35:45.304-07:00</updated><title type='text'>New Updates for the Budget line of planes</title><content type='html'>FOr those that have thought that I have not given the budget line any love lately, well you maybe right. However, we are announcing that the PF-01 Series (A,B,C, and the Two Place Trainer) as well as the PT-01 Petrel Torpedo Bomber will be getting flight script upgrades as well as now being equipped with VICE as well as CCC and TCS. The flight model is a but more realistic than previous modes, but still retains a lot of its speed and maneuverability from previous versions. It now has a HUD in SL units, so it will show true speed in meters per second as well as the altitude in meters.&lt;br /&gt;&lt;br /&gt;If you have purchased one of these in the past 6 months or so, you will get a free update by just rezzing it. For those that purchased earlier, send me a note,  with how your plane appears in your inventory, and approximate date of purchase and we will send you a new one. The new versions will also begin to propagate though our Vendor network shortly.&lt;br /&gt;&lt;br /&gt;Clear Skies.&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-5050687029333787006?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/5050687029333787006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=5050687029333787006' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/5050687029333787006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/5050687029333787006'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/09/new-updates-for-budget-line-of-planes.html' title='New Updates for the Budget line of planes'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-7360991833602913663</id><published>2008-09-03T11:47:00.000-07:00</published><updated>2008-09-03T11:50:58.547-07:00</updated><title type='text'>Speaking of the THI Hurricane, here is Josh Noonan's Review</title><content type='html'>From&lt;a href="http://www.secondlifeaviation.com-a.googlepages.com/thihurricanemk.i"&gt; Josh Noonan's Second Life Aviation Blog.&lt;/a&gt; coems this:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt; &lt;em&gt; This is the latest in a line of virtual aircraft from THI and I have to say, this group of builders just keeps getting better and better!&lt;br /&gt;&lt;br /&gt;This exquisitely detailed Second Life aircraft includes the following features:&lt;br /&gt;&lt;br /&gt;Very realistic textures including the cockpit, state of art flight model including 2 flight modes - "Basic" flight mode is comparable to the flight models of the other THI fighters and most SL airplanes&lt;br /&gt;        and "Advanced" flight mode features advanced  lift, glide, and drag: drop into a dive at breakneck speeds, gently (or otherwise) stall the plane when moving too slowly, and perform a perfect dead-stick landing.&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Thank you Josh.&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-7360991833602913663?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/7360991833602913663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=7360991833602913663' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/7360991833602913663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/7360991833602913663'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/09/speaking-of-thi-hurricane-here-is-josh.html' title='Speaking of the THI Hurricane, here is Josh Noonan&apos;s Review'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-4855070573051571018</id><published>2008-09-03T10:27:00.000-07:00</published><updated>2008-09-03T11:15:55.387-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='THI  Dogfight Event Hurricane planes.'/><title type='text'>Spur of the Moment.</title><content type='html'>&lt;a href="http://tumansky.com/blog/uploaded_images/Hurricane___002-786337.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://tumansky.com/blog/uploaded_images/Hurricane___002-786294.jpg" border="0" /&gt; &lt;i&gt;&lt;span style="font-size:-1;"&gt;The last of the Fist Team takes off in a BF-109E to battle the Prize of having the first THI Hawker Hurricane on the Grid.&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Hawker Hurricane was nearly done. Duke Elliot had put the final touches on the plane and Creem Pye was making sure the scripts worked properly. Since it was a Holiday Weekend, and I in the past had noted company sales were high on Holiday week ends in the U.S. I urged Duke to put the Hurricane out for sale. He had wanted to have a launch party, similar to the one for the P-40, but I explained that such took time to organize… but I knew where people would be dogfighting every weekend.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Hurricane__001-752084.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://tumansky.com/blog/uploaded_images/Hurricane__001-752026.jpg" border="0" /&gt;&lt;i&gt;&lt;span style="font-size:-2;"&gt; At 9am, Introductions were made and rules explained.&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In &lt;a href="http://zoeconnolly.blogspot.com/"&gt;Zoe Connally’s &lt;/a&gt;Blog she often announces a group dogfight every weekend, usually Sunday mornings. I suggested that we approach the dogfighters, and offer a competition, with the prize being the first official THI Hurricane on the Grid.&lt;br /&gt;&lt;br /&gt;Duke Elliott and I arrived at Extropia: Second Skies before 9AM Sunday. The group was small but enthusiastic and it looked like we would have two teams of two fight, and then the top team would fight each other one on one to determine who was the winner and the second member would get a THI Car of their choice. Sounded reasonable and we set out chairs, and picked teams. I rezzed pairs of BF-109E’s, each pair in matching colors and sent them on their way.&lt;br /&gt;&lt;br /&gt;Then the troubles began. The Extropia territories are 6 Sims with mostly open sky with a Mid Century Science fiction theme (There is an actual Jetsons apartment tower), and while the sims that border “Second Skies” are clear, the other three sims are densely build up, and would slow a computer down. Also a lot of the builds being residences, while allowing aircraft, do not permit the rezzing of objects by non residents. VICE being a system that is dependant on users ability to generate physical bullets. If you fly over the residences, you then are essentially shooting blanks. Since I rezzed the planes I would occasionally get a “not allowed “message, but he participants wouldn’t.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Hurricane___009-736395.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://tumansky.com/blog/uploaded_images/Hurricane___009-736359.jpg" border="0" /&gt;&lt;i&gt; &lt;font size="-1"&gt; A furball developes around the Jetson's Apartment Tower.&lt;/font&gt;&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The first fight lasted about a half hour. And the winners were Whitewolfie Mumfuzz and Indra Vlodovic. We waited to see if we could rustle up a second team, but after 45 minutes of asking, no one was interested, So Whitewolfie and Indra fought each other. And the dogfight lasted for many minutes, possibly closed to an hour, mostly because they participants chose to fight in amongst the apartment towers, spamming me with “not Allowed” messages. Pretty soon, Duke had to log off to attend to family responsibilities, and I climbed aboard my Airship to observe the fight, and occasionally haul one of the participants’ planes out of the apartment towers and send it flying again. When the participants would engage in endless Luffberry circles around the afore mentioned Jetson’s Tower, and spamming me with “not allowed” messages, I told them what the problem was and that to win they had to stay away from the residences.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Hurricane___014-778174.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://tumansky.com/blog/uploaded_images/Hurricane___014-778134.jpg" border="0" /&gt;&lt;i&gt;&lt;font size="-1"&gt; Sin Trenton goes down in flames&lt;/font&gt;&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Hurricane__ww-773995.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://tumansky.com/blog/uploaded_images/Hurricane__ww-773956.jpg" border="0" /&gt;&lt;i&gt;&lt;font size="-1"&gt;Whitewolfie Mumfuzz&lt;/font&gt;&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Hurricane___Indra-729021.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://tumansky.com/blog/uploaded_images/Hurricane___Indra-728975.jpg" border="0" /&gt;&lt;i&gt;&lt;font size="-1"&gt;Indra Vlodovic&lt;/font&gt;&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As soon as they got over clear space closer to the airfield the fight was over in 5 minutes. Conversation and discussion commenced. We waited to grant the prize for when Duke got back online, and so we talked and I rezzed copies of the new Hurricane and “guested” them for people to fly. Josh Noonan arrived and I gave a bit of an impromptu lesson on how to build. Finally Duke returned and the prize was awarded and We congratulated them and closed the proceedings. Zoe was right, the event should have taken more planning. Also the venue is good for recreational flying, but the presence of high prim residences was hell on less than optimal Machines. We learned a lot and will be prepared next time.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Hurricane___015-775346.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://tumansky.com/blog/uploaded_images/Hurricane___015-775251.jpg" border="0" /&gt;&lt;font size="-1"&gt;&lt;i&gt;Whitewolfie hanging close to the Jetsons Tower until chased ut into the open area.&lt;/i&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Hurricane_____001-705961.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://tumansky.com/blog/uploaded_images/Hurricane_____001-705920.jpg" border="0" /&gt;&lt;i&gt;&lt;font size="-1"&gt; Indra goes down fighting...&lt;/font&gt;&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Hurricane_____002-754699.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://tumansky.com/blog/uploaded_images/Hurricane_____002-754693.jpg" border="0" /&gt;&lt;i&gt;&lt;font size="-1"&gt; ...and ends up taking a hot bath. He won a car tho...&lt;/font&gt;&lt;/i&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Incidentally the Hurricane was then offered up for sale and a good chunk of the party moved to the new Aeronautica Sim. The Hurricane is now available for sale at Aeronautica, Blacktail Ridge, FlyinTails and soon 1944.&lt;br /&gt;&lt;br /&gt;--Karl&lt;br /&gt;&lt;a href="http://tumansky.com/blog/uploaded_images/Hurricane___003-741081.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://tumansky.com/blog/uploaded_images/Hurricane___003-741018.jpg" border="0" /&gt;&lt;i&gt;First Prize, awarded to Whitewolfie&lt;/i&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-4855070573051571018?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/4855070573051571018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=4855070573051571018' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4855070573051571018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4855070573051571018'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/09/spur-of-moment.html' title='Spur of the Moment.'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-8747385257405343132</id><published>2008-08-21T14:14:00.000-07:00</published><updated>2008-08-21T14:25:55.858-07:00</updated><title type='text'>Dogfighting Using VICE in SL</title><content type='html'>As one of the original users and beta testers for VICE, its often now a lot harder to place a bullet on target that it was with the sensor based (CCC and TCS) based air to air combat  scripts in a hot and heavy dogfight. Stolen from &lt;a href="http://zoeconnolly.blogspot.com/"&gt;Zoe Connolly&lt;/a&gt; 's blog :-) I present the following. and IN Character look at how one can improve their dog fighting scores in SL:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2z2FKiZuo20&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/2z2FKiZuo20&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This was done by the Battlestar Pacifica Group in SL Kudos to a very well done  video&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-8747385257405343132?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/8747385257405343132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=8747385257405343132' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/8747385257405343132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/8747385257405343132'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/08/dogfighting-using-vice-in-sl.html' title='Dogfighting Using VICE in SL'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-4212439985861155492</id><published>2008-08-20T21:57:00.000-07:00</published><updated>2009-04-09T11:39:34.702-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorials Textures Airplanes overview Photoshop'/><title type='text'>How to Texture in SL Like a Pro: Part 1</title><content type='html'>Well in truth you can't, because professional 3D tools allow you to edit UV maps, and assign texture coordinates to individual frames.. However that issue aside, you can come to a professional level if you approach your link sets as a single object, and the maps in a consistent layers based method. First build the  object as you see fit.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd5AtsZ9FbI/AAAAAAAAAHM/uXcJ0cY8DkE/s1600-h/spit1_3v.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 220px; height: 320px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd5AtsZ9FbI/AAAAAAAAAHM/uXcJ0cY8DkE/s320/spit1_3v.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322762963356816818" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;i&gt; This is an example of a 3 view plan. This one was found on the web, not only is it useful for building, but it's also useful  for placing details on the textures after you build the object in prims.&lt;/i&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;I would suggest highly  that you build to a plan, Even if it's a fictional  draw the front side and top views of the item to keep control of the project. There are plenty of sites that have quality blueprints of cars, tanks, aircraft, and buildings that you could use for your project.  But sometimes it's fun to roll your own. Just make sure the design is solid and consistent between the front side and top views, or you will go crazy. once the prims are arraigned. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd5Abado0YI/AAAAAAAAAHE/Q-qsBKbgKIE/s1600-h/Spitfire_IIA_P7350.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd5Abado0YI/AAAAAAAAAHE/Q-qsBKbgKIE/s320/Spitfire_IIA_P7350.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322762649302782338" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;i&gt; Collecting reference is necessary for a successful historical replica. (This is "Blue Peter" , from the battle of Britain Memorial Flight and the "model for this project.) For a fictional or fantasy project, making or collecting a lot of concept art serves the same function. &lt;/i&gt; &lt;/font&gt;&lt;br /&gt;&lt;br /&gt;If you are building a historical object its very important to find as much reference as you can and duplicate the look from the reference without copying it exactly. Exact copying is considered plagiarism, and is frowned on, as well as being a reason for having the item deleted and your SL account locked. The quality Aircraft makers on SL make their own textures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd5ADxy8MHI/AAAAAAAAAG8/HqUiAdyGgFc/s1600-h/Snapshot_011_005.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd5ADxy8MHI/AAAAAAAAAG8/HqUiAdyGgFc/s320/Snapshot_011_005.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5322762243249287282" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;i&gt;Here is the Spit, in it's raw pine wood state in SL&lt;/i&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;Link then all together by picking them all, and typing "CTRL-L" to link them. The last prim you pick will become the "parent prim" of your item, and that is important for scripting purposes. I won't go into detail on construction, or scripting limitations (32 prims minus each avatar driver or passenger for a Havok 4 vehicle), but I would suggest you look for advice from builders at the sand boxes or other tutorials. This article is covering texturing specifically because so many possibly good projects are ruined  by lazy or unskilled texturing.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4_iV8q1HI/AAAAAAAAAG0/kMcApa-tMqQ/s1600-h/Snapshot_011_006.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4_iV8q1HI/AAAAAAAAAG0/kMcApa-tMqQ/s320/Snapshot_011_006.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5322761668838216818" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; A Grid Texture is the basis of your future textures on your project, it is literally a map. If your prim is a sphere, the texture becomes a “Mercator’s Projection” of the sphere, showing where the numbers appear on the sphere,. A detail placed on the number 16 square on the grid, will appear anywhere that number 16 square falls on a prim that the grid is applied to. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4-55rULKI/AAAAAAAAAGs/qNZ51T4wr8E/s1600-h/ColoredNumberGrid.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4-55rULKI/AAAAAAAAAGs/qNZ51T4wr8E/s320/ColoredNumberGrid.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322760974054468770" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;i&gt;This is an example grid. It shows a square form and a regular number series and color changes to keep locations within the grid distinct. This grid is available for free from many sources on SL, though it is in My opinion, not the most optimal grid.&lt;/i&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;The example grid is a free one, that is 16 x 16 squares, but a better suggestion is to make a 10 x 10 square. Make your Grid Texture. 1000 pixel by 1000 pixel. I know that for the sake of Graphic cards you want to keep the texture a power of two, such as on the example grid,  but for the purpose of an accurate grid you can work at this size for now. Make the grid any style you want, but it must have three elements:  It must have a grid. of 10X10. it must have subtle color differences so that you can tell where the texture begins and ends.  It should have a  shape or color pattern on it, so that you can  tell if things are distorted, either squares or cubes to see if  things are wide or tall .The reason a 10 x 10 grid is used, is because unlike most graphics tools, the tools to move and  adjust the textures on the Sl prims are base 10, and move in decimal increments, if you have a base 10 grid, you can  see the adjustments made on the texture very precisely.  There is a point where the grid can be too dense to be useful but put lines in multiples of ten as you se fit. Make the grid yourself to it how you work.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4-Qa4eMnI/AAAAAAAAAGk/sUtq5AeT-DY/s1600-h/Snapshot_003.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd4-Qa4eMnI/AAAAAAAAAGk/sUtq5AeT-DY/s320/Snapshot_003.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5322760261413515890" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Once you have made your grid, apply it to your project (linkset) so that all the surfaces are covered. in some cases a few prims or the faces of a few prims will remain plywood. Drag the  grid texture onto at least all the exposed faces that didn't take the texture the first time. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd448zGpRzI/AAAAAAAAAGc/fsdf5VbrSdI/s1600-h/Snapshot_002.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd448zGpRzI/AAAAAAAAAGc/fsdf5VbrSdI/s320/Snapshot_002.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5322754426759890738" /&gt;&lt;/a&gt;&lt;br /&gt;When you apply it, the textures will be  scaled to the size of the  prim. To reduce the amount of painting work you will have to do,  you should make it so that one texture can be used on more than one prim. Use the texture tool in the edit panel in Sl to increase or reduce the number of texture repeats, the orientation and the  position of the texture, so that  the grid shows  a minimum of distortion (and distortion is inevitable for prims with curves surfaces), and  that the entire texture spans several prims in a logical manner. In the  example Spitfire, the  texture from the nose to halfway through the fuselage roundel is a single texture. that covers 7 prims. A ;lot easier than painting a texture per prim. Also the fewer textures you have on the object, the faster it will recover from being solid grey upon rezzing it from your inventory.  Continue to regularize the grid so that all the major sub sections of your project are covered.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd42_3f9jiI/AAAAAAAAAGU/zoE7Iy3a2ag/s1600-h/Snapshot_001.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd42_3f9jiI/AAAAAAAAAGU/zoE7Iy3a2ag/s320/Snapshot_001.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5322752280456171042" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now that you have the object gridded, and the grid regularized and as much distortion removed as possible, the next step is to go to your control drawings, (blueprint) and begin to lay out the surface details  in the plans, upon the  project, using prims. Push the prims through the project shapes and it helps to give those prims  a single solid color.  Placing these  prims on the project are  what we term scaffolding,  once the scaffolding is in place, it's time for  tracing.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd42fZ1TRjI/AAAAAAAAAGM/hiUnYJMvqos/s1600-h/Fuinished+White_001.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd42fZ1TRjI/AAAAAAAAAGM/hiUnYJMvqos/s320/Fuinished+White_001.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5322751722736797234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Open the grid texture again in your image manipulation program of choice. That program should have a layer function, so this leaves MS paint and others right out. I use Photoshop, but this should work for  Paint Shop Pro , or Fractal Painter.  Save the file with a new name, and make a layer  No where ever a prim edge crosses your numbered grid lines, place a line on the new layer in the corresponding position. This can be quite tedious, as SL does not have proper UV tools, but this is how you can have straight lines on a curved surface. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd42NFfcyUI/AAAAAAAAAGE/LxNwr3P63Lk/s1600-h/Screenie01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 230px;" src="http://1.bp.blogspot.com/_OEU0bq9cul0/Sd42NFfcyUI/AAAAAAAAAGE/LxNwr3P63Lk/s320/Screenie01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322751408038791490" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I tend to break the job up, by doing all the seams, flaps and panel lines, first, then the national insignia, signage, and markings as a separate  layers, and finally the camouflage, and weathering. For me I put these all in the same file in a large stack, so that I can make different color schemes and countries for the same plane.  It makes the file size huge, but it saves time after the first paint job to make  variations.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd417jhBgpI/AAAAAAAAAF8/s7IfT-l7j3U/s1600-h/WingTexture.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://4.bp.blogspot.com/_OEU0bq9cul0/Sd417jhBgpI/AAAAAAAAAF8/s7IfT-l7j3U/s320/WingTexture.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322751106860810898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;font size="-1"&gt;&lt;i&gt; this is what the single texture applied to the prims conprising the left (port) wing of the Spitfire.&lt;/i&gt;&lt;/font&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd41XlM_16I/AAAAAAAAAF0/panQ1pgjXMw/s1600-h/Snapshot_011_001.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_OEU0bq9cul0/Sd41XlM_16I/AAAAAAAAAF0/panQ1pgjXMw/s320/Snapshot_011_001.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5322750488838395810" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;When you are done, the effect should closely resemble your reference, as your time talent and tools will allow. Photoshop technique and tricks in detail in the next tutorial to save your time, and give the maps that extra little punch that separates it from the usual SL creations.&lt;br /&gt;&lt;br /&gt;--Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-4212439985861155492?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/4212439985861155492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=4212439985861155492' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4212439985861155492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/4212439985861155492'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/08/how-to-texture-in-sl-like-pro-part-1.html' title='How to Texture in SL Like a Pro: Part 1'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_OEU0bq9cul0/Sd5AtsZ9FbI/AAAAAAAAAHM/uXcJ0cY8DkE/s72-c/spit1_3v.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-2553674111564370428</id><published>2008-08-08T22:48:00.000-07:00</published><updated>2008-08-08T22:54:02.347-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Product hats'/><title type='text'>A Hat Reborn...</title><content type='html'>One of the first items I made for sale was a German officer's Hat.  It was  made out of prims.  Now  a couple of years later, a new sculpted version is available. with a more accurate shape, and also available on 5 branch colors: White for Infantry, Gold for Cavalry, Red for Artillery, Pink for Panzer, and apple green for Panzergrenediers,  They now cost 300l and are available on SLexchange, and soon on inworld vendors. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Hats/OfficerSchirmutze_INF_ad.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px;" src="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Hats/OfficerSchirmutze_INF_ad.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-2553674111564370428?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/2553674111564370428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=2553674111564370428' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/2553674111564370428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/2553674111564370428'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/08/hat-reborn.html' title='A Hat Reborn...'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-399227261760837918</id><published>2008-08-03T21:52:00.000-07:00</published><updated>2008-08-03T22:03:57.657-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vehicles Cars'/><title type='text'>Announcing a reissue of our Popular 1941 1/2 Ton Pick up.</title><content type='html'>Our popular 1941 1/2 Ton Pick up is now available again. Reissued with Sculptie fenders to more accurately portray the look , a new Hud, and vastly imroved scripting the new truck now seats four (two in the cab and two in the bed, lounging), and is avaiable in four colors, Red, &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Cars/1941PU_Red.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Cars/1941PU_Red.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Baby Blue,&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Cars/1941PU_BabyBlue.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Cars/1941PU_BabyBlue.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt; Black, &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Cars/1941PU_Black.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Cars/1941PU_Black.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and Forest Green. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Cars/1941PU_ForestGreen.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Cars/1941PU_ForestGreen.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A fifth color, Beige is offered for fleet purchase for organizations wanting their own vehicle and we are offering to produce graphics for the door or other parts of the truck to brand it to the purchaser's organization. The trucks are sold as Mod okay, and I encourage you to modify and hot rod them to your hearts content.  Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Cars/1941PU_Fleet.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px;" src="http://www.rdwarf.com/users/edbado/Unfriendly/secondlife/Cars/1941PU_Fleet.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-399227261760837918?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/399227261760837918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=399227261760837918' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/399227261760837918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/399227261760837918'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/08/announcing-reissue-of-our-popular-1941.html' title='Announcing a reissue of our Popular 1941 1/2 Ton Pick up.'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-5676057045263356112</id><published>2008-07-04T19:08:00.000-07:00</published><updated>2008-07-04T19:24:07.437-07:00</updated><title type='text'></title><content type='html'>Josh Noonan,  who writes the &lt;a href="http://secondlifeaviation.blogspot.com/"&gt;SL Aviation Blog&lt;/a&gt; reviews the &lt;a href="http://www.secondlifeaviation.com-a.googlepages.com/reisman%27sbf-109e"&gt;Messerschmitt BF-109E&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt; &lt;i&gt;What can I say, This new addition to Karl's line up of aircraft follows in it's predecessor's fine quality.&lt;br /&gt;&lt;br /&gt;The textures are well done and the scripting is excellent. You can fly this aircraft with or without the included hud  but I recommend using it. The sounds are great and the engine smoke is a nice touch. &lt;/I&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Also, a Review Site from Japan posts the following YOUtube of the 109E I made for SL in action.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aK67MMoZW1E&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aK67MMoZW1E&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;It seems a little sped up but he enjoyed the plane apparently.&lt;br /&gt;&lt;br /&gt;Karl&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-5676057045263356112?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/5676057045263356112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=5676057045263356112' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/5676057045263356112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/5676057045263356112'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/07/josh-noonan-who-writes-sl-aviation-blog.html' title=''/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1933437150857744082.post-5867708007488999677</id><published>2008-07-02T19:05:00.000-07:00</published><updated>2008-07-05T19:14:11.857-07:00</updated><title type='text'>Type 82 Kubelwagon Photos and THI methodology</title><content type='html'>&lt;img src="http://www.rdwarf.com/users/edbado/LJPics/2008/June/KubelA01.jpg" width="100%" /&gt;&lt;br /&gt;&lt;img src="http://www.rdwarf.com/users/edbado/LJPics/2008/June/KubelA02.jpg" width="100%" /&gt;&lt;br /&gt;&lt;img src="http://www.rdwarf.com/users/edbado/LJPics/2008/June/KubelA03.jpg" width="100%" /&gt;&lt;br /&gt;&lt;img src="http://www.rdwarf.com/users/edbado/LJPics/2008/June/KubelA04.jpg" width="100%" /&gt;&lt;br /&gt;&lt;img src="http://www.rdwarf.com/users/edbado/LJPics/2008/June/KubelGray_001.jpg" width="100%" /&gt;&lt;br /&gt;&lt;img src="http://www.rdwarf.com/users/edbado/LJPics/2008/June/KubelGray_002.jpg" width="100%" /&gt; &lt;p&gt;Karl&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1933437150857744082-5867708007488999677?l=tumansky.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tumansky.blogspot.com/feeds/5867708007488999677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1933437150857744082&amp;postID=5867708007488999677' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/5867708007488999677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1933437150857744082/posts/default/5867708007488999677'/><link rel='alternate' type='text/html' href='http://tumansky.blogspot.com/2008/07/enjoyscott.html' title='Type 82 Kubelwagon Photos and THI methodology'/><author><name>Karl Reisman</name><uri>http://www.blogger.com/profile/17889585053107113180</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
