tag:blogger.com,1999:blog-19334371508577440822024-03-05T11:50:57.870-08:00Tumansky Heavy Industries BlogJournal of an Aircraft Factory in Second LifeKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.comBlogger36125tag:blogger.com,1999:blog-1933437150857744082.post-36392430866205326202010-02-07T20:19:00.000-08:002010-02-07T20:53:56.791-08:00Polikarpov I-16 Coming Soon.<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2AsHg4euMbsM9tqydABKg5nvOeKRlB0sGqapdLw5gE0xXWsx4ZxH3CI7i6bWovdOY9iZthKoB7a31j284i8oF9yFpbjJEaFz87aHYpuLmv7_ljxSh9orGZKYGolB2clXsrCtEeI_okrjY/s1600-h/I-16Publicity_0_005.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2AsHg4euMbsM9tqydABKg5nvOeKRlB0sGqapdLw5gE0xXWsx4ZxH3CI7i6bWovdOY9iZthKoB7a31j284i8oF9yFpbjJEaFz87aHYpuLmv7_ljxSh9orGZKYGolB2clXsrCtEeI_okrjY/s320/I-16Publicity_0_005.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5435722870649584370" /></a><br /><br />Well after 6 months of hardware troubles and real life problems. Production has resumed. Our next aircraft, currently undergoign flight testing is the Polikarpov I-16. <br /><br />The Polikarpov I-16 was a Soviet fighter aircraft of revolutionary design; it was the world's first cantilever-winged monoplane fighter with retractable landing gear. The I-16 was introduced in the mid-1930s and formed the backbone of the Soviet Air Force at the beginning of World War II. The diminutive fighter prominently featured in the Second Sino-Japanese War[1], the Battle of Khalkhin Gol, and the Spanish Civil War where it was called the Rata (Rat) by the Nationalists or Mosca (Fly) by the Republicans. The Finnish nickname for I-16 was Siipiorava ("Flying Squirrel").<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaACXdOLOD6JZML8VzoHw2dWv_-AUKkIspppwHFMSd9el0hBCaX9tP6MFHDLrROfQBojCd9GwCgMiuxz3pmHz2Uo19EaqmRjlT7TBnfxriT0zqPiTHdy03ellxGonVP7Ef4kNB4KUU7qLr/s1600-h/I-16Publicity_0_003.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaACXdOLOD6JZML8VzoHw2dWv_-AUKkIspppwHFMSd9el0hBCaX9tP6MFHDLrROfQBojCd9GwCgMiuxz3pmHz2Uo19EaqmRjlT7TBnfxriT0zqPiTHdy03ellxGonVP7Ef4kNB4KUU7qLr/s320/I-16Publicity_0_003.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5435724281545553954" /></a><br /><br />This example is finished in the paint scheme for temperate climates, immediately befroe the German Invasion of the Soviet Union in 1941.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA0UQzisNXTrBECwWAIUCdCjoom4h29qvS03bt2LfDPqMZbfsv0had8YgkqOyVjsa7I2bWlCTvwYM6kgNNlawAuWK_S0UhTnFpWSzbp58d2UEalO0s9vpWQLWBaiQgN_Qm_V4XAqBC9C4S/s1600-h/I-16Publicity_0_004.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA0UQzisNXTrBECwWAIUCdCjoom4h29qvS03bt2LfDPqMZbfsv0had8YgkqOyVjsa7I2bWlCTvwYM6kgNNlawAuWK_S0UhTnFpWSzbp58d2UEalO0s9vpWQLWBaiQgN_Qm_V4XAqBC9C4S/s320/I-16Publicity_0_004.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5435725145600706770" /></a><br /><br /> Design work began in early 1933, with the first flight taking place on December 31 of that year. Although somewhat difficult to fly, the I-16's speed, high roll-rate, and rate of climb earned it production status. The aircraft was produced from 1934 through 1939, and was then reinstated to production in 1941, with some 8,650 being built.<br /><br /><br />THI will be offering other Soviet schemes, and weapons paclages once flight testing is done. We are also planning to release Spanish Republican, and Chinese (KMT) Nationalist paint schemes for this little fighter.<br /><br />--Karl<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj21Bx57khdLkyQ2481aoJr3mJf78LXQXkajuXll7Rf5q8iU5QuxZdlKIaD5Jkn0h9RSpofuGT6xql_AnDsliZ9VWrbKgDutWD0IuPm-_T3HcRiuyTNZtDu7o4tr6ZYkbjPu9hXPPhUmM52/s1600-h/I-16Publicity_0_024.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj21Bx57khdLkyQ2481aoJr3mJf78LXQXkajuXll7Rf5q8iU5QuxZdlKIaD5Jkn0h9RSpofuGT6xql_AnDsliZ9VWrbKgDutWD0IuPm-_T3HcRiuyTNZtDu7o4tr6ZYkbjPu9hXPPhUmM52/s320/I-16Publicity_0_024.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5435725474625659234" /></a>Karl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-39710336906252091832009-11-05T19:44:00.000-08:002009-11-05T19:50:59.662-08:00Reason for the long silence<span style="font-size:180%;"><span style="font-family: webdings;">A great deal has changed in SL recently. Its not my place to comment on exactly how this has affected THI because quite frankly I am no longer involved in SL.</span><br /><br /><span style="font-family: webdings;">I am led to understand, of the Four Computers owned by Karl, three are nonfunctional and the survivor dates from 1993, so it barely runs SL. He is only online on Sundays when he can use better equipment located at a friends house. He should be able to use Blogger though, so I will ask him to post an update here next time we are in contact.</span></span>Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-76783605480274069172009-07-12T23:08:00.000-07:002009-07-13T01:50:51.852-07:00How to make a Sculptie in Sculpt Studio. Part I: OverviewTHI is working on a new plane a Polikarpov I-16. This plane was the first production military aircraft to get retractable landing gear. The designer was hedging his bets and designed a stable tripod when extended so the gear was stable when landing on Russia's unimproved airfields. However, rather than one strut and a wheel and a simple cut out, this one has three struts, three cut outs and a hinged flap. This necessitated making Two sculpties. One for the extended shape and one for the retracted shape, The extended shape was complicated as this model of a the plane shows.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://hsfeatures.com/features04/images/i16cardsm_7.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 640px; height: 230px;" src="http://hsfeatures.com/features04/images/i16cardsm_7.jpg" border="0" alt="" /></a><br /><br />The first step was the build the gear in standard prims to use as a scaffold. This has all the basic shapes necessary to create the look of the finished landing gear, The object in red are the same objects moved to represent the entire assembly as if retracted into the wing, as there will be a texture swap during the gear retraction animation so that the landing gear will be nearly flush to the wing as on the real plane.<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOnIuz2jaoflFe-kJ9TO_rNo17K_m2wkXRoxRPqnvTQJboHPEAO6QT8kgGFDOEPu1OQqFVuQkbZoA59Hsk6k-PyGTHLnYAEC0Sc-aHIXc2JicDfFxWTvD1-f_JLFECH6DGq54uRiIFQbgL/s1600-h/I-16Steps__001.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOnIuz2jaoflFe-kJ9TO_rNo17K_m2wkXRoxRPqnvTQJboHPEAO6QT8kgGFDOEPu1OQqFVuQkbZoA59Hsk6k-PyGTHLnYAEC0Sc-aHIXc2JicDfFxWTvD1-f_JLFECH6DGq54uRiIFQbgL/s320/I-16Steps__001.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357827667093877314" /></a><br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBNcDf9oTSOeKkEqEylrGZLhkQpRMNDI_mzrbhaEAHEpaOim2d6j6xqA8IDqDjIgT8bV9jBNJB3fXeod-HMtPK_8Bd7miBEGTwgL3E5r1vSrQNAZkuTpE9ANIQKtT9uTSrvMkosLaVGEGS/s1600-h/I-16Steps__002.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBNcDf9oTSOeKkEqEylrGZLhkQpRMNDI_mzrbhaEAHEpaOim2d6j6xqA8IDqDjIgT8bV9jBNJB3fXeod-HMtPK_8Bd7miBEGTwgL3E5r1vSrQNAZkuTpE9ANIQKtT9uTSrvMkosLaVGEGS/s320/I-16Steps__002.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357826510411319234" /></a><br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhICMraVwjbckWH3xOvc9esHb2SHe2DA8tXtPbGOlswq7QRJDDse7syC9cjLvgSUqmO8j9BPiwxrWh-hkEY4VmtP69SA82N40HwxYcxDPVpJElscacG4B-3sRdF34Bqsio8GBh2JVBrJ2tf/s1600-h/I-16Steps__003.png"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhICMraVwjbckWH3xOvc9esHb2SHe2DA8tXtPbGOlswq7QRJDDse7syC9cjLvgSUqmO8j9BPiwxrWh-hkEY4VmtP69SA82N40HwxYcxDPVpJElscacG4B-3sRdF34Bqsio8GBh2JVBrJ2tf/s320/I-16Steps__003.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357826332718703762" /></a><br /><br /><br />Next one has to chose the number of slices, plates, coins, prims, or what ever you call the items used to create the sculptie. For such a complicated shape and at the suggestion of my co builder at THI, Duke Elliott, I bit the bullet and used a count of 128 slices of 8 points each.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFBBzuaSiKmB3miSeVzSjKkXkgG3lWw7GQvn-ucxKnx9SaPTEkPdOGFZIbGPhfKL-PdTVFw-muUxBEDwhoSqOVoi76hD4YdLKygyfTTkD7HW_ILr_HAFWe4Hjkgj0h__uDSYNJaZuFC5yC/s1600-h/I-16Steps__004.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFBBzuaSiKmB3miSeVzSjKkXkgG3lWw7GQvn-ucxKnx9SaPTEkPdOGFZIbGPhfKL-PdTVFw-muUxBEDwhoSqOVoi76hD4YdLKygyfTTkD7HW_ILr_HAFWe4Hjkgj0h__uDSYNJaZuFC5yC/s320/I-16Steps__004.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357825777068938258" /></a><br /><br />There were four shapes used on the 129 slices, the tire profile, lathed by hand around the Axle. a simple circle, a simple sharp edges rectangle, and the "pole" slice. To make the pieces look separate, each segment was terminated by two shapes, followed by two "poles". the space between pole slices is invisible so if you have the count, you can make several "separate pieces into one object. But because of "Level of Detail" (LOD) considerations you want to make at least two or three co planar slices to give the object a sharp edge, and then two or three also coplanar "poles" so as to not lose the separation or detail when you zoom out and away from he object. Planes tend to be seen at great distances , even in SL.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOBIDlM2KNklohdTbLRommnky8tErQkXqqgnPO8lbBiu1OVCEXW2QZORRouOpU1F9FpNr33acw7DzUvcZBdfuiL2tQYK8vSY76MXqKK-cnTV7f-eFl4CmrPv1BhUVBYgnEjnXnB7O-8kck/s1600-h/I-16Steps__005.png"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOBIDlM2KNklohdTbLRommnky8tErQkXqqgnPO8lbBiu1OVCEXW2QZORRouOpU1F9FpNr33acw7DzUvcZBdfuiL2tQYK8vSY76MXqKK-cnTV7f-eFl4CmrPv1BhUVBYgnEjnXnB7O-8kck/s320/I-16Steps__005.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357825325044375730" /></a><br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeW0cOy8R-N5upEk2-y5vaGQhxkPtZQ3KBks062lQ5Xd325fVdgG6SLS0u71Pgz-z4IfjdNfdDUB8CLxbFAD3DFTFht7Kt5RApaeuKRj4-LSe7C5idgXwRIMEAd9aZ3GPFc03E2UCKEsPG/s1600-h/I-16Steps__006.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeW0cOy8R-N5upEk2-y5vaGQhxkPtZQ3KBks062lQ5Xd325fVdgG6SLS0u71Pgz-z4IfjdNfdDUB8CLxbFAD3DFTFht7Kt5RApaeuKRj4-LSe7C5idgXwRIMEAd9aZ3GPFc03E2UCKEsPG/s320/I-16Steps__006.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357824998264527346" /></a><br /><br /> The next step after arranging the slices in the way you want, is to render them out into a sculptie texture. The bounding box is arraigned so that it allows the wheels to touch the ground but still encompass the whole of the slices. Here one can see on the plane the angle nec3essary for it to touch the ground, flat to the runway on the plans here.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAWP6o-HroQIQhdPIGINJ5_mEIyGW7Uf8XPT1CPf-c334C15Nv4mrxG-KP9p3wEOSrxK92HlT4s8cMncFKAo9d_Nc9CsJsBck0D3uO7urd_iJdiz1nKzOrEl-QJw3Bo6LTzs1hzwWYhwtt/s1600-h/I-16Steps__007.png"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAWP6o-HroQIQhdPIGINJ5_mEIyGW7Uf8XPT1CPf-c334C15Nv4mrxG-KP9p3wEOSrxK92HlT4s8cMncFKAo9d_Nc9CsJsBck0D3uO7urd_iJdiz1nKzOrEl-QJw3Bo6LTzs1hzwWYhwtt/s320/I-16Steps__007.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357824819906355506" /></a><br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFFK4a6eoftTuKMSYzcQ_DcYyK-ov55XmGaaIZvRuWwBUMNuIBeYnKsEx5rVmpAJZIUxNmmnibGRQ27GQzmiYVnizTG1VYmSfNq7ZTn63gSuAo_v5KTgX7hpXLzLOWPEZlWrLe4D-QTbTv/s1600-h/I-16Steps__008.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFFK4a6eoftTuKMSYzcQ_DcYyK-ov55XmGaaIZvRuWwBUMNuIBeYnKsEx5rVmpAJZIUxNmmnibGRQ27GQzmiYVnizTG1VYmSfNq7ZTn63gSuAo_v5KTgX7hpXLzLOWPEZlWrLe4D-QTbTv/s320/I-16Steps__008.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357824625434532370" /></a><br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDklrZUxshCTDdRem6Uwg3qmpzsNf4R-5hgupfPznZjNdZQ-DVQh9mfDqsu4I2YC1A32dvKMjmyQVLQRBOEmmKmpquUvPpK43_l1oseGZ0nr8jn4VIh_9hakJzcWAGAAGZrOYI9rKmtq5f/s1600-h/I-16Steps__009.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDklrZUxshCTDdRem6Uwg3qmpzsNf4R-5hgupfPznZjNdZQ-DVQh9mfDqsu4I2YC1A32dvKMjmyQVLQRBOEmmKmpquUvPpK43_l1oseGZ0nr8jn4VIh_9hakJzcWAGAAGZrOYI9rKmtq5f/s320/I-16Steps__009.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357824378367147474" /></a><br /><br />The rendered texture is applied to a sculpted object generated by Sculpt studio to be the same size and volume as the bounding box below. After I made the extended version I went back and moved the slices around to make the retracted version so that both occupy the same space within the bounding box so the piece wont's move or snap much when the script changes the sculpt texture during the animation. A little snapping is unavoidable, but make it as small and minor as you can.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2Ve6MedrwRhivYFDvWp5RRpgcoSFNNh68-L_02G4ikUhQjAOgF37SutLGmUGhE57kXlKSbGSxiwNCMOnbmqVNO3P8ZiFpazWWEtUR4pAspyMnjZcALNlrzg-_xf9DLveqz2cE3EX7ghZX/s1600-h/I-16Steps___001.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2Ve6MedrwRhivYFDvWp5RRpgcoSFNNh68-L_02G4ikUhQjAOgF37SutLGmUGhE57kXlKSbGSxiwNCMOnbmqVNO3P8ZiFpazWWEtUR4pAspyMnjZcALNlrzg-_xf9DLveqz2cE3EX7ghZX/s320/I-16Steps___001.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357823929885705314" /></a><br /><br />Here are all of the Pieces arranged and mirrored to attach to the plane. both extended and retracted, bot left and right.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6CS97k5NJc9TamEAkC21s8AZUUCda-MWVnnDBoGUFxZuLPZz99uaLwR4FiCqErRmNqhhJKeHmQbQ1OTEVjzkQwMpmG-SI3ftigRd1aq-F34dPUmArCSID_SN2w-E-HOL0sKpzhbOpAxVz/s1600-h/I-16Steps___003.png"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 178px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6CS97k5NJc9TamEAkC21s8AZUUCda-MWVnnDBoGUFxZuLPZz99uaLwR4FiCqErRmNqhhJKeHmQbQ1OTEVjzkQwMpmG-SI3ftigRd1aq-F34dPUmArCSID_SN2w-E-HOL0sKpzhbOpAxVz/s320/I-16Steps___003.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5357823511903049906" /></a><br /><br /><br />And finally here we see the landing gear attached to the plane, with the 'retracted version prims used to show where the "hole" in the wings and lower fuselage will have to be in the Alpha Channel. I will go into more building detail for a whole project later, but I thought I would show how this was done in a basic overview so that you wont' be that intimidated by sculpties and Sculpt Studio, should you choose to use this amazing tool.<br /><br />--KarlKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-40115394789652388322009-06-21T13:19:00.000-07:002009-06-21T13:30:50.042-07:00<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuzYG9DZxY7T8AXoLi9DthNFwxZbhUh2gdC4kjs2qUi8iv4x5Kwtq3zoR13MffdAxUEHF-e1C8dzJos4T1_qngcWqONGDfF36plTiSirPNMZDvDAilLHDSVWZm279lSE1YInghGNrbiari/s1600-h/PublicityA_001.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuzYG9DZxY7T8AXoLi9DthNFwxZbhUh2gdC4kjs2qUi8iv4x5Kwtq3zoR13MffdAxUEHF-e1C8dzJos4T1_qngcWqONGDfF36plTiSirPNMZDvDAilLHDSVWZm279lSE1YInghGNrbiari/s320/PublicityA_001.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5349878909704533362" /></a><br /><br />The second set of textures, based on the famous Tiger I currently residing at the <a href="http://www.tiger-tank.com/">Bovington Tank Museum</a> in the U.K has been completed, and is on display at Aeronautica (this time on the ground level hangar next to Runway 1). All that remains now it to script and test them to insure that the tanks live up to THI's high standards, Please take a look of you find yourself in Aeronautica. <br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwjH-QJ1wAKWNnHWQN1n97HbvoOQE518MEEZhW0wWLtDZfc09NSPClTD-ZpLojagwaZCWTkAN3-8ibmEBXs-nJKfH_ImGVuckOp3ADrCWTGiacm8YP9jXYkcbcITrgz5MLpT1v_tpPo65J/s1600-h/PublicityA_002.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwjH-QJ1wAKWNnHWQN1n97HbvoOQE518MEEZhW0wWLtDZfc09NSPClTD-ZpLojagwaZCWTkAN3-8ibmEBXs-nJKfH_ImGVuckOp3ADrCWTGiacm8YP9jXYkcbcITrgz5MLpT1v_tpPo65J/s320/PublicityA_002.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5349879301665764658" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ3Lx_10VcHmfW29UvS_Wm-VvvqSNm483zOU5qMUPPmBRYp-GejKy4O7o1EZafO_62as-frFVMcnsr9Lv3oJMCX10zl0mGaoUPk3bifuzTdorzRAHiKvPrYiH_rbfYUKSGP2EG6Y7CbpME/s1600-h/PublicityA_004.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ3Lx_10VcHmfW29UvS_Wm-VvvqSNm483zOU5qMUPPmBRYp-GejKy4O7o1EZafO_62as-frFVMcnsr9Lv3oJMCX10zl0mGaoUPk3bifuzTdorzRAHiKvPrYiH_rbfYUKSGP2EG6Y7CbpME/s320/PublicityA_004.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5349880092639478322" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig-t6Gp3N8cpUAL8MUCe-mhBsWHAmu53D8s776hIG4wU5mwtYo-fU_q9fhOYPu6glNhHsAKegYJ403HWp0hyphenhyphenapkoAdDr0iTIoQKf1ArJ-N-H5THJTip6SANvvsswKniVOsP-olfDWfdw88/s1600-h/PublicityA_005.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig-t6Gp3N8cpUAL8MUCe-mhBsWHAmu53D8s776hIG4wU5mwtYo-fU_q9fhOYPu6glNhHsAKegYJ403HWp0hyphenhyphenapkoAdDr0iTIoQKf1ArJ-N-H5THJTip6SANvvsswKniVOsP-olfDWfdw88/s320/PublicityA_005.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5349880518961160114" /></a><br /><br />--KarlKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-91117252289836805962009-06-18T10:34:00.000-07:002009-06-18T10:49:30.762-07:00Coming Soon: PzKpfW VI Tiger I Tank<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibShJgbfEdPm2lCn4wlz2pHayVrDtfFyuTYL2WN3aax6wgV_1w7qc9M39mWs5yfzBrQLsPFXvElkxEzR73fa-h1zPzGHxigHR7xFMj37nv8-kzXsKCE9NP0AOXpfIPVosiuzZTAlydgyuF/s1600-h/publicity+Photo_001.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibShJgbfEdPm2lCn4wlz2pHayVrDtfFyuTYL2WN3aax6wgV_1w7qc9M39mWs5yfzBrQLsPFXvElkxEzR73fa-h1zPzGHxigHR7xFMj37nv8-kzXsKCE9NP0AOXpfIPVosiuzZTAlydgyuF/s320/publicity+Photo_001.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5348724832229479618" /></a><br /><br />Just thought I would share with you a Picture of the new Tiger I tank, soon to be released by THI. I can announce now that it is texture complete , so now it is handed off for scripting and testing, Please don't ask on a release date as it has to be thouroughly tested so that it will be the quality you have come to expect from THI armaments.. It will be soon though and of course, VICE equipped, More later. but enjoy the pictures<br />--Karl<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQqyCz3FyfJL2f5_E0M0tIoyYQECobj9Jn1TgQAVWd4Csiq6usiJoRRSTdU-C8XKFdfEJNGMoVvy7DEkjFGyIJ1Muq-bS5V6jG1eHQfaAzSENrprluAki_tVXETOgX0yvvLHdIg74jEKVp/s1600-h/publicity+Photo_004.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQqyCz3FyfJL2f5_E0M0tIoyYQECobj9Jn1TgQAVWd4Csiq6usiJoRRSTdU-C8XKFdfEJNGMoVvy7DEkjFGyIJ1Muq-bS5V6jG1eHQfaAzSENrprluAki_tVXETOgX0yvvLHdIg74jEKVp/s320/publicity+Photo_004.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5348725175984421298" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtqlKJYz-CPC4pfLV9utbq7uwwyF2tcofURvC-d2_xglvsyoDKutT1MThdHSNxVNPCzrZSJC9bRGulaDYa7Fh7-4jOsqb6W9O-O-fyv6z-9Rz7Ta_lg2GwqLfKyxwCv-diHD1VbrtVOdv0/s1600-h/publicity+Photo_006.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 242px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtqlKJYz-CPC4pfLV9utbq7uwwyF2tcofURvC-d2_xglvsyoDKutT1MThdHSNxVNPCzrZSJC9bRGulaDYa7Fh7-4jOsqb6W9O-O-fyv6z-9Rz7Ta_lg2GwqLfKyxwCv-diHD1VbrtVOdv0/s320/publicity+Photo_006.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5348725544506197506" /></a>Karl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-51205772135562508822009-04-09T07:57:00.000-07:002009-04-09T08:01:51.655-07:00Two ItemsTwo Items. the Tumansky Blog has moved yet again so it's back on Blogspot. So I'll have to relink all the photos. Sorry about this but I am hoping blogsot is more stable thatn my previous arraingements. And now I can post more often hopefully as well.Sorry for the delay.<br /><br /><br />Also VICE 1.2.0 has been released, and as such the planes ae being updated as well, over the next fe days please rez your plane inworkld and sit back and wait for the update.<br /><br />--KarlKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-38655581707477453062009-03-28T23:07:00.000-07:002009-04-09T11:47:00.893-07:00<a href="https://www.xstreetsl.com/modules/Marketplace/Images/8/5/6/8566883b9aae159e7492b8eb0820adaf.jpg"><img src="https://www.xstreetsl.com/modules/Marketplace/Images/8/5/6/8566883b9aae159e7492b8eb0820adaf.jpg" width=600 height=300 title="" ></a><br /><br />In searching around SL, and Xstreet SL I was unable to find a satisfactory Leather Flying Helmet. So if I cant find something I want, I make one. Announcing a new product line, "The Aviator's Collection", and the inaugural piece is the R.A.F. Type B Helmet Introduced in 1935, this was the Helmet used during the Battle of Britain, and replaced piecemeal in 1942 by the Type C. Combine this with Novum "Bomber Goggles" and The HIHILISMOST-RAF_PILOT Outfit, and you are set to Pilot yoru Hiurricane or Spitfire. and look good doing it.<br /><br />15 prims with the main body and ear cups being a single sculptie. the other small bits can be adjusted after the main body is sized to the head and is a close fit for Humans, WILL NOT WORK FOR FURRIES, as most furry AV heads are spheres, not craniums.<br /><br />--Karl<br /><a href="https://www.xstreetsl.com/modules/Marketplace/Images/f/2/2/f22b7303ceacea95195372c73498ffaa.png"><img src="https://www.xstreetsl.com/modules/Marketplace/Images/f/2/2/f22b7303ceacea95195372c73498ffaa.png" width=400 height=300 title="" ></a>Karl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-82771246233637170962009-03-13T07:23:00.000-07:002009-04-09T11:51:31.243-07:00Type 82 Kubelwagen Released!<a href="https://www.xstreetsl.com/modules/Marketplace/Images/a/5/8/a5871fceb86581d07ce744c34088bd3d.jpeg"><img src="https://www.xstreetsl.com/modules/Marketplace/Images/a/5/8/a5871fceb86581d07ce744c34088bd3d.jpeg" ></a><br /><br /><br /><span style="font-weight:bold;">For Sale, one Type 82 Kubelwagen. Low milage, some dents, Dirty, but clean title and paper. No tickets. 1200c.c. Engine. Seats four. Throwing in a German Helmet to sweeten the deal.</span> It's out, and for sale at Blacktail Ridge, Aeronautica, and Xstreet SL. It will be for sale soon in other locations that have THI vendors. Enjoy!<br /><br />--Karl<br /><br /><a href="https://www.xstreetsl.com/modules/Marketplace/Images/4/a/f/4af2cf306492cb3b8911b2b1b2f9a5a1.jpeg"><img src="https://www.xstreetsl.com/modules/Marketplace/Images/4/a/f/4af2cf306492cb3b8911b2b1b2f9a5a1.jpeg" width=600 height=300 title="" ></a><br /><br /><a href="https://www.xstreetsl.com/modules/Marketplace/Images/2/b/1/2b1608ea93394303bb22e52a3f472511.jpeg"><img src="https://www.xstreetsl.com/modules/Marketplace/Images/2/b/1/2b1608ea93394303bb22e52a3f472511.jpeg" width=600 height=300 title="" ></a>Karl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com1tag:blogger.com,1999:blog-1933437150857744082.post-43283268782880707572009-02-26T06:17:00.000-08:002009-02-26T06:19:48.296-08:00TYpe 82 Kubelwagen is Almost ReadyWe are just about ready to launch the type 82 "Kubelsitzwagen" or "Kubelwagen" This will be our first VICE enabled vehicle. IT also sports some new fetures such as a folding soft top, and a key start (so you don't ruin your sneak with a perpetually running car motor.) It also sports the same quality THI Vehicle features such as basic , and advanced driving controls and our usually methodically researched paint and markings. Initially offered in two colors a third will follow shortly. <br /><br />--Karl<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rozgibson.com/tumansky/blog/uploaded_images/Kubel-Preiview-747216.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 160px;" src="http://www.rozgibson.com/tumansky/blog/uploaded_images/Kubel-Preiview-746698.jpg" border="0" alt="" /></a>Karl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-84377369538263800722009-02-22T19:48:00.001-08:002009-02-22T19:53:47.679-08:00Interruption in Servicetumansky.com is being moved to a new server. Economic reasons. Like thats not driving everything these days.<br />
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Broken links to images should self correct when the domain moves.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-55465310124532360692009-02-13T06:51:00.001-08:002009-04-09T08:08:24.684-07:00How to Texture Like a Pro: Complete listings.<span style="font-weight:bold;">here are all of the tutorials linked in one handy post. in order.</span> Let me know if you have any questions or clarifications. Leave a comment and I'll anser as soon as I can. thanks.<br /><br /><a href="http://tumansky.blogspot.com/2008/08/how-to-texture-in-sl-like-pro-part-1.html">How To Texture Like a Pro in SL: Part I</a><br />The overview of the process.<br /><br /><a href="http://tumansky.blogspot.com/2008/09/how-to-texture-like-pro-part-ii.html">How to Texture Like a Pro in SL: Part II</a><br />Regularizing the textures across the prims, and building the "Scaffolding" to indicate the panel lines to be painted.<br /><br /><a href="http://tumansky.blogspot.com/2008/11/how-to-texture-like-pro-part-iii.html">How to Texture Like a Pro in SL: Part III</a><br />Laying out the textures, and compensating for distortion from the prims.<br /><br /><a href="http://tumansky.blogspot.com/2009/02/how-to-texture-like-pro-part-iv.html">How to Texture Like a Pro in SL: Part IV</a><br />The Photoshop tricks and tips the Pros use in the Game Industry<br /><br />Enjoy!<br /><br />--KArlKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-83389451753889468202009-02-10T21:44:00.000-08:002009-04-09T09:30:47.826-07:00How to Texture Like a Pro Part IV<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZOksdLQPSaem1QA-H9JbBhcoA7OW2h-gKGVSIinj9nHJg2HqhB9LWMnb-hNLoghJNw4YgqpEKSBFQfyNLMcwrwvA-x3rF5uJPNBlg9e_ZTZoJl0A_LtoUEQRpoagb3YNppmoqnL9BQU8m/s1600-h/CorTut2_10.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 243px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZOksdLQPSaem1QA-H9JbBhcoA7OW2h-gKGVSIinj9nHJg2HqhB9LWMnb-hNLoghJNw4YgqpEKSBFQfyNLMcwrwvA-x3rF5uJPNBlg9e_ZTZoJl0A_LtoUEQRpoagb3YNppmoqnL9BQU8m/s320/CorTut2_10.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322729732373979426" /></a><br /><br /><span style="font-weight:bold;">Well we have done the regularizing, the scaffolding and finally the Black and white phase. Now comes the fun part, really.</span><br /><br />Since most of the hard work has been done, what with the tracing of straight prims over the surfaces of tortured or sculpted ones, This step brings you into the realm of color, layers and Photoshop Filters. It takes a little bit of observational skills, but not necessarily a lot of art skill to create acceptable and decent looking texture maps, as you just have to observe effects around you.<br /><br />For this Corsair we just start with the black and white likes we had before, plus the Insignia. Here’s the Wing. (<span style="font-style:italic;">Click on Images to see full resolution, however, be warned, the images are large.</span>)<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDi9-7YHLWd0kTQTFcNaS7H4ZBcfBrAeGSM7Aq1mCFja8nDnBBRpA9kUSPRLghfcFFtOC2jT5A6klTk2ky_HyMggEPCnLPywsWSzA-xttJ3rCp07PGCwupsmuZAg_x5VeWCXv_-126FxBI/s1600-h/4Corsair_01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDi9-7YHLWd0kTQTFcNaS7H4ZBcfBrAeGSM7Aq1mCFja8nDnBBRpA9kUSPRLghfcFFtOC2jT5A6klTk2ky_HyMggEPCnLPywsWSzA-xttJ3rCp07PGCwupsmuZAg_x5VeWCXv_-126FxBI/s320/4Corsair_01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322728867015626978" /></a><br /><br />Below the wing layer we add a layer of color that is representative of the majority of the aircraft (or Object) color.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXEIQiyqSVBmKCVfN5CM5kdUzkiID2D26JkFisEAWMf2XRFucRtC4OCq9Ac3oD2JPrMKQh20wCDxXjy5eUJ6gr4AZAS7y2Ua-WSO972s_HzV_HGko0qI0PyLhIoEQ6HR5to2fm6d3-Yv6r/s1600-h/4Corsair_02.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXEIQiyqSVBmKCVfN5CM5kdUzkiID2D26JkFisEAWMf2XRFucRtC4OCq9Ac3oD2JPrMKQh20wCDxXjy5eUJ6gr4AZAS7y2Ua-WSO972s_HzV_HGko0qI0PyLhIoEQ6HR5to2fm6d3-Yv6r/s320/4Corsair_02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322728660339763298" /></a><br /><br />Now we go and observe the RL reference. If you are doing a fantasy subject, you may still use reference to give it that verisimilitude that makes a piece rise above bad fan art. Here we have a few photos that I took of a Real F4U Corsair at the Last Ever Van Nuys Airport Air show, where they celebrated the U.S. Naval Aviation Heritage. Here we put out observation to use.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw4zjRTp1HAAGx6ZB1afDbZa44LZmEHrJ6LZLqpkqkSUnSc2bGRZQHQK2-xzpOq6PRTiga1PN8aMb-NRcymWPEQrQ4c_oNEKm_RXAth6oLAUGWuqxoyxXWHlvefmHQv3HRNHsTaN6XJAgs/s1600-h/4Corsair_03.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 229px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw4zjRTp1HAAGx6ZB1afDbZa44LZmEHrJ6LZLqpkqkSUnSc2bGRZQHQK2-xzpOq6PRTiga1PN8aMb-NRcymWPEQrQ4c_oNEKm_RXAth6oLAUGWuqxoyxXWHlvefmHQv3HRNHsTaN6XJAgs/s320/4Corsair_03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322728470300434770" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiojReQ5rrLyRsGfvsEcMIH0JGrIFa8NFaK2IoVPMZvvvjhVb6aAfLvbaxF6lNNl9pJDPj8MR4gYpleENmOxBMkpXvny7mmdpvx9DRniNdtqch1-WB5Hd89E4alc-PxGcW6aqkEOPCOhTpC/s1600-h/4Corsair_03b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiojReQ5rrLyRsGfvsEcMIH0JGrIFa8NFaK2IoVPMZvvvjhVb6aAfLvbaxF6lNNl9pJDPj8MR4gYpleENmOxBMkpXvny7mmdpvx9DRniNdtqch1-WB5Hd89E4alc-PxGcW6aqkEOPCOhTpC/s320/4Corsair_03b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322728246662163890" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMihjEACUln6Mp9P_KfLgCZ8TrbzPrWFlK5d6rKQJCX_W_hIz2exvAvDd7f7xfJqLC01fOlsGp8XDRu5NRyfGgJu-cjF05zVW7FQFI3e2eKlB-RzPppLTg8WzwHLgcBTKbFXFmVeMo6hKo/s1600-h/4Corsair_03c.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 166px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMihjEACUln6Mp9P_KfLgCZ8TrbzPrWFlK5d6rKQJCX_W_hIz2exvAvDd7f7xfJqLC01fOlsGp8XDRu5NRyfGgJu-cjF05zVW7FQFI3e2eKlB-RzPppLTg8WzwHLgcBTKbFXFmVeMo6hKo/s320/4Corsair_03c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322728021346333234" /></a><br /><br />There are panel lines, but they are not very evident even in some of the closer shots, The lines are thin, and somewhat hard to distinguish at any distance. However you can see evidence of fingerprints, smudges, oil drips, and Exhaust stains on the underside of the plane. You will need to suggest these same sorts of things on your maps. Now back to the Wing map…<br /><br />Duplicate the B/W line layer. Next blur that duplicate layer as a “Gaussian Blur” of about X in number. Name that Layer “Grime Mask”<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNdu9AgUKryC4RR6V7787I3OjYIx-oCtLruydH70C5csxP80Kz6bl1Rya_pDeewq47aR-OnKsWJcLJDS6nEfLwUgs8UN6BZIsbIS60VmcdcILJQee1QjrLZlrYG4NzJT4faZmUdFdLoKgp/s1600-h/4Corsair_04.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNdu9AgUKryC4RR6V7787I3OjYIx-oCtLruydH70C5csxP80Kz6bl1Rya_pDeewq47aR-OnKsWJcLJDS6nEfLwUgs8UN6BZIsbIS60VmcdcILJQee1QjrLZlrYG4NzJT4faZmUdFdLoKgp/s320/4Corsair_04.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322727657259192610" /></a><br /><br />Above the previous layer, fill it with any color and changes the Palette to Black and White with White being the foreground color. Then go to the Menu bar and select FILTER > RENDER> CLOUDS. Within that layer add FILTER>NOISE. Of a level around 4 or 5, not too much but just enough that it’s perceptible. Next, go to: FILTER > PIXELATE >CRYSTALLIZE . and select a crystal size of 4 pixels, the add a faint Gaussian blur. Name this “Grime Layer” and should look something similar to this:<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBlngSyE6w09rDJt_xMPffBnMaTA4xgR-yHyy0bjKNvIa7fSySYebpv6RZVR_ZD6R6WTM4JWZK61pshTn9chSG0l9cAoPaWf6Axba4j2AT0LYC_wSsZLHv0DwRuAm_hoD2htGjBRWsAySU/s1600-h/4Corsair_05.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBlngSyE6w09rDJt_xMPffBnMaTA4xgR-yHyy0bjKNvIa7fSySYebpv6RZVR_ZD6R6WTM4JWZK61pshTn9chSG0l9cAoPaWf6Axba4j2AT0LYC_wSsZLHv0DwRuAm_hoD2htGjBRWsAySU/s320/4Corsair_05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322727428298544050" /></a><br /><br />Duplicate the “Grime Layer” and Hide the original layer until later. You will make supplicates of this layer for each exterior map. Hold down Control and click the “Grime Mask” layer. Then make sure the “Grime Layer Copy” is active. Go to “SELECT > INVERSE”. And then hit the back space. Now hide your “Grime Mask” layer and check your work. With the B/W Lines layer takes to about 25% opacity , you should have a result that looks a bit like this:<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMzzdWrjttGAjVhdRGJeDX3xk4MO1CnNBoCcXTB-zDyuDH7rQnXGadqNNeDPcynA-5cFtRGlMjubM0n74tK8SSXQGP8quN2E3bkPurFsKuZCwHq6BwF9teRDLGZKJHEXey4SiKwdrifRm9/s1600-h/4Corsair_06.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMzzdWrjttGAjVhdRGJeDX3xk4MO1CnNBoCcXTB-zDyuDH7rQnXGadqNNeDPcynA-5cFtRGlMjubM0n74tK8SSXQGP8quN2E3bkPurFsKuZCwHq6BwF9teRDLGZKJHEXey4SiKwdrifRm9/s320/4Corsair_06.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322726415052525458" /></a><br /><br />That’s about it. You can duplicate your “grime Layer Copy” and make one a “multiply layer so only the black shows, or a “Screen” to make only the white areas showing if the surface is dark, or you could put in both, to simulate not only fingerprints but wear as well.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVvSPVKw1GZLTet7MnbpbtK6xuZnxJFSEWArmwQ_imqhV9ao9xzGx_VJzxJvIIklEQvVSagtQlwk-0Hgki5acP-LMQtyTXWcEFE4Ydl4Dftby9XymC1J4jBUBsevAYQ2t6gYnfIomVue2C/s1600-h/4Corsair_07.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVvSPVKw1GZLTet7MnbpbtK6xuZnxJFSEWArmwQ_imqhV9ao9xzGx_VJzxJvIIklEQvVSagtQlwk-0Hgki5acP-LMQtyTXWcEFE4Ydl4Dftby9XymC1J4jBUBsevAYQ2t6gYnfIomVue2C/s320/4Corsair_07.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322726081805233682" /></a><br /><br />Now move these new layers above the color and insignia layer. You can also add things like Exhaust stains, rust, chipped paint and the like, by adding each effect on a new layer, and then adjusting opacity or layer type until you get a look you like. Remember to check your reference so as not to over do it.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZBBVQ-TYi_JqfuRiIThFMcx6PpbHQpv59a7bIZTFtZjYZyUo4t0wzxM-u5D5TNq6U32JuJzIg8eX4Ip1RpnA7JLM8_7QPet2cVKleOKY5IqM2SPOC-dwzCHKaxieD3ki5614Mzl-mhFcC/s1600-h/4Corsair_07b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZBBVQ-TYi_JqfuRiIThFMcx6PpbHQpv59a7bIZTFtZjYZyUo4t0wzxM-u5D5TNq6U32JuJzIg8eX4Ip1RpnA7JLM8_7QPet2cVKleOKY5IqM2SPOC-dwzCHKaxieD3ki5614Mzl-mhFcC/s320/4Corsair_07b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322725906384967394" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizXz5RBUhj_ZaIdHKa3K8r-UfLwSMeLgcvNvQ6t2Qu8DfjU-ym6uk8A_mx7Wek4nEkdcQ71dGVBjgMczrZsAqysnORH8csCWGvv9hsmm2qvlLJrosSaFxUWJ7ieF3iYNzN4mIhLY32xU0k/s1600-h/4Corsair_07c.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizXz5RBUhj_ZaIdHKa3K8r-UfLwSMeLgcvNvQ6t2Qu8DfjU-ym6uk8A_mx7Wek4nEkdcQ71dGVBjgMczrZsAqysnORH8csCWGvv9hsmm2qvlLJrosSaFxUWJ7ieF3iYNzN4mIhLY32xU0k/s320/4Corsair_07c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322725530339324098" /></a><br />Some other tricks you can do is to adjust your brush shape in Photoshop to create streaks for weathering, as well as use of the various Effects in the layers to create more realism. <br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieGTxPlzCAtW2PDKz4Be12SF3EXfTKl5SKCkp9vy6RheK9N1VwdUIYD02LjxzyCNfkIgdmy4YVHeOeS-MASUlslXYkwO1qlGDyHekcKR-Vu0ZMinXYQgQKvhIX3rvOzokxJ_F9GmlHjd6_/s1600-h/4Corsair_08a.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieGTxPlzCAtW2PDKz4Be12SF3EXfTKl5SKCkp9vy6RheK9N1VwdUIYD02LjxzyCNfkIgdmy4YVHeOeS-MASUlslXYkwO1qlGDyHekcKR-Vu0ZMinXYQgQKvhIX3rvOzokxJ_F9GmlHjd6_/s320/4Corsair_08a.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322725268012820930" /></a><br /><br />TO change you brush shape, depending on the version of Photoshop you have, Select a round soft brush, then select the brush menu and reduce the “roundness” to 3% , and the direction to the one needed to give you the effect. Then, rather than a tablet, use a mouse and tap the mouse button when you have the brush over the desired area. Use the lasso tool to mask areas.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT4B5mS-Q-IX7aIAm1fpivOyS10I0Ik9QzsYC_3Z16NX9CHYycA3AAX0_p6hnDANfgSINFZzzYD3onunz03YRKsgTk1bC0DxUhQeSOVqzqJoph07reP_w3xJse-OJLmLACmkoVtPzneB93/s1600-h/4Corsair_08b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT4B5mS-Q-IX7aIAm1fpivOyS10I0Ik9QzsYC_3Z16NX9CHYycA3AAX0_p6hnDANfgSINFZzzYD3onunz03YRKsgTk1bC0DxUhQeSOVqzqJoph07reP_w3xJse-OJLmLACmkoVtPzneB93/s320/4Corsair_08b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322725034077908274" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6xHBLT9K7QNazHZrtgGxQAfz3MD24W0qPTCX0gQ6LmQrxW858f5o2t5FzGyIQRH61wqAq2AzjEGSQyPFrWnDzELm-NgHYBgVUMXRFb1hLmgvdlUDiiHpRyZtZ7XYXryZoOfyO9ntYG-_-/s1600-h/4Corsair_08c.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6xHBLT9K7QNazHZrtgGxQAfz3MD24W0qPTCX0gQ6LmQrxW858f5o2t5FzGyIQRH61wqAq2AzjEGSQyPFrWnDzELm-NgHYBgVUMXRFb1hLmgvdlUDiiHpRyZtZ7XYXryZoOfyO9ntYG-_-/s320/4Corsair_08c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322724192150380610" /></a><br /><br />Let say you want to create the effect of formers and stringers within the fuselage (the ribs of an airplane). On one layer, create the inside of the skin by picking a color and applying it. On a layer above create the stringers (Fore and Aft Ribs) using the same colors as the inside skin, and on a layer above that create the Formers (Vertical Ribs). On the stringers, apply Bevel and Emboss, filter to give then a 3D form, then add a Drop Shadow to place it against the inside of the skin layer. Next use the same Bevel and Emboss to the former layer, but since the formers are larger, you will give them a bit more of a drop shadow, as well as add an outer glow of a dark color, as a multiply layer to simulate ambient occlusion. Tricks like this can speed up the process greatly.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgipcxmnBC1qgAOjZwzvEQm_-seEiDzihEGIClWVkwBbOqFruOcRbyHq8k1g1wBdZ0ETwLU98AX2YCOc2-_6MpjeAuMFwFYH_ugz2iKBo4REuT_-Wv9O_th4CdUgYPwvRFrh-QYT5DsSXkZ/s1600-h/4Corsair_09.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 246px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgipcxmnBC1qgAOjZwzvEQm_-seEiDzihEGIClWVkwBbOqFruOcRbyHq8k1g1wBdZ0ETwLU98AX2YCOc2-_6MpjeAuMFwFYH_ugz2iKBo4REuT_-Wv9O_th4CdUgYPwvRFrh-QYT5DsSXkZ/s320/4Corsair_09.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322723965909942834" /></a><br /><br /><br />A variation of this technique might be wanting to make a smooth embossed shape.<br /><br />Additional weathering can be done with Custom Brushes or using degraded images with low opacities as grime layers. Pick photos or images with a number or small high contrast elements usually black and white. A photo of gravel, dirt, or old Concrete is usually best for this, but other4 forms such as splattered paint can also be good for that. Desaturate the photos and apply them as multiply layers, and reduce the opacities to low single digits.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioYnYiQpfdLivwDEOCxrTOv6sEsLJCXI575UmUSxZ0K267Y5aVCgap_8MZ1Ctc5rYovY2-ebOYZQpRHRB_w5LPC_z9wKgf84Zz01mpHcHFth7Vu-FGtvymNahIYg6qQTOEHAE9d42QfaPm/s1600-h/4Corsair_10.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioYnYiQpfdLivwDEOCxrTOv6sEsLJCXI575UmUSxZ0K267Y5aVCgap_8MZ1Ctc5rYovY2-ebOYZQpRHRB_w5LPC_z9wKgf84Zz01mpHcHFth7Vu-FGtvymNahIYg6qQTOEHAE9d42QfaPm/s320/4Corsair_10.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322723493828493666" /></a><br /><br />The following two images were used to generate the weathering.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj10ElmS3Noc_Pf_mLhyphenhyphendkCg6TXCTXUWxfAUwCTaaVyQKCaJxFu4EUXChHdQdl6ASUyCQQUb36ewjYu8GA8N12ImQIA0JLybsXqtzxrBsy2MKaSk8tJ4gmdB1iDWBa19s68w2Npct93xngN/s1600-h/4Corsair_10b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj10ElmS3Noc_Pf_mLhyphenhyphendkCg6TXCTXUWxfAUwCTaaVyQKCaJxFu4EUXChHdQdl6ASUyCQQUb36ewjYu8GA8N12ImQIA0JLybsXqtzxrBsy2MKaSk8tJ4gmdB1iDWBa19s68w2Npct93xngN/s320/4Corsair_10b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322723033584364866" /></a><br /><span style="font-style:italic;">Photo by J.C. Amberlyn</span><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLgYm6jVVGr976fWtxdqrcNgeHUN_bdTzVBkYryjz5GtHiU3ZlgIzwIgH48hokvw2o70hsCFruzQ1g-FOpbRhIcA4AwSQdyUjpyCC24PrS13WJLpqCxdAzP-5gPJ3_2WK01tOMtQRuA4Ck/s1600-h/4Corsair_10c.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 222px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLgYm6jVVGr976fWtxdqrcNgeHUN_bdTzVBkYryjz5GtHiU3ZlgIzwIgH48hokvw2o70hsCFruzQ1g-FOpbRhIcA4AwSQdyUjpyCC24PrS13WJLpqCxdAzP-5gPJ3_2WK01tOMtQRuA4Ck/s320/4Corsair_10c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322722749863041826" /></a><br /><br />You can also turn portions of the photos into “ Grime Brushes” but turning the images to grayscale, and upping the contrast to you get a sea of white with black dots and smudges on it Select a nice area of dots and marks, withthe lasso and put them in a new document for conveineince sake, and then use "CTRL A" to select them all and go to the EDIT menu and pull down to "Define Brush" or "Define Brush Preset depending on your version of Photoshop. Now you have a grimebrush to create effects such as these.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrpTqBAxS25nIPijsGIzVk_3IpSajIDCU2D-1zCA-jR353qj9CNy9BJYYp2mUvNPRXrT9Nh8FK8GAqVB3SkW5rOIW2eGmBcF0QcJaTE36nafxEiAdF4oXQOXD2JhkTorHJYZY_SuwsCrRt/s1600-h/4Corsair_11.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrpTqBAxS25nIPijsGIzVk_3IpSajIDCU2D-1zCA-jR353qj9CNy9BJYYp2mUvNPRXrT9Nh8FK8GAqVB3SkW5rOIW2eGmBcF0QcJaTE36nafxEiAdF4oXQOXD2JhkTorHJYZY_SuwsCrRt/s320/4Corsair_11.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322722039763740770" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4cTUBRP6_tJb2FE-5hrGx66gEtUg9MUBXLK0u97VOQMV8zet4Du5uWaqGsLDx41bIAKqD3un9NuvkYjcrJJCvtqQiVuRHr8L01lC9txhz5-5PGqam_g0igKGUGEi4nF7j0hdePX2hv9EE/s1600-h/4Corsair_11b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4cTUBRP6_tJb2FE-5hrGx66gEtUg9MUBXLK0u97VOQMV8zet4Du5uWaqGsLDx41bIAKqD3un9NuvkYjcrJJCvtqQiVuRHr8L01lC9txhz5-5PGqam_g0igKGUGEi4nF7j0hdePX2hv9EE/s320/4Corsair_11b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322721381448254642" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO7NqhsegpRHfzKyCOaP5-mpmJ8xZoH-mCA-Iq70xQb7vEdx1mbhyj1iSwpLV7pJD5BkI-JhL2W7ELL79X9HU16LVbCLob-DifeNSb8vM9QXI_12o6OkrXuhod5XuuUBY8WDQiCLfKZH6I/s1600-h/4Corsair_11c.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO7NqhsegpRHfzKyCOaP5-mpmJ8xZoH-mCA-Iq70xQb7vEdx1mbhyj1iSwpLV7pJD5BkI-JhL2W7ELL79X9HU16LVbCLob-DifeNSb8vM9QXI_12o6OkrXuhod5XuuUBY8WDQiCLfKZH6I/s320/4Corsair_11c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322720961363665954" /></a><br /><br /> Ground vehicles suffer more abuse and weathering and deferred maintenance than Planes do. So moderate your weathering and your effcts according to the "history" of the item you are making. Is it brand new, and polished to a high degree, or is it worn but well kept, or is it neglected except it's most basic needs, to remain functional, or is it a barely finctional wreck one can only guess is still running? Layering the damage with different grime brushes in dark colors, light colors and the browns of rust can give your creation a lot more solidity and plausibility rhan the typical featureless swatch of color typical of most SL builds. <br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj67YPxSNC64UNbEhqxNRYuW4gAg1Jcuo2UceeTgzZM2ggLlxtDCeaw1blPe86f3Fa-HbU7EkHwA1xVPzPAw-FiyDplvAPurTe8IcVj-KcD_SvJtqXuv2vdL1OLnE66MforD90qrn4fx7Jz/s1600-h/4Corsair_12.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj67YPxSNC64UNbEhqxNRYuW4gAg1Jcuo2UceeTgzZM2ggLlxtDCeaw1blPe86f3Fa-HbU7EkHwA1xVPzPAw-FiyDplvAPurTe8IcVj-KcD_SvJtqXuv2vdL1OLnE66MforD90qrn4fx7Jz/s320/4Corsair_12.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322720398860742242" /></a><br /><br />But through careful observation of real life textures color changes and weathering,couplesd with these new skills, you can indeed soon texture likea pro inside SL. If you have any comments, questions or needed clarifications, please post a comment and I'll try to anser them there, or in subsequent articles.<br /><br />Good Luck<br /><br />--Karl<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFnGmYGdNBiPjxSQp67ZARugN7eEU77vxce5LlAzReHht3yIIVxC8g2BMF8LlZ1CHtIJIIgXl-JTP-Z7F_nk4ak18KzT6VOhXEUeCMVDIm-NzlHCltWDzb5ZscvzRqiIQZsAUuHugDxMVp/s1600-h/F4U1_86_001.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 146px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFnGmYGdNBiPjxSQp67ZARugN7eEU77vxce5LlAzReHht3yIIVxC8g2BMF8LlZ1CHtIJIIgXl-JTP-Z7F_nk4ak18KzT6VOhXEUeCMVDIm-NzlHCltWDzb5ZscvzRqiIQZsAUuHugDxMVp/s320/F4U1_86_001.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322719808623816290" /></a>Karl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-62380816551845691772009-02-02T11:37:00.000-08:002009-02-02T11:45:34.955-08:00Updates and a NEw ProductBAck again! I myself suffered a Hard Drive and a motherboard failure, but we are back and now it's time to make a few announcements! <br /><br /><span style="font-weight:bold;">The latest is a new Product, the THI Universal Aviation HUD.</span><br /><br />I know a lot of you fly the work from other companies as well as our own, but sometimes don't you wish they had the flight instruments like ours? Well wish no more, because now, for 150L you can buy the new THU Universal HUD. Simply purchase, unpack and wear. It's that simple! but if you have a mod-able plane you can put an included script in the primary prim and lock the instruments to the plane in luselook. Available now at Blacktail Ridge, Aeronautica, 1944, and XStreet SL. Enjoy<br /><br /><br /> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tumansky.com/blog/uploaded_images/U_HUD_Ad01c-710027.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 160px;" src="http://tumansky.com/blog/uploaded_images/U_HUD_Ad01c-709970.jpg" border="0" alt="" /></a><br /><br />Also<br /><br />Group Notice From: Duke Elliott<br /><br />I'm very happy to announce an update of my PZL planes. It's mostly a visual update (new propeller) but we've also included a special display version of the plane which acts as a VICE target, so you can park it at the airfield and bomb it with your THI Hurricane ;)<br /><br />To get the update, simply rez the older version of the plane.<br /><br />Enjoy!<br /><br />And finally<br /><br /> The F4U 1A has been updated, with a few cosmetic upgrades, but expect alternate paint schemes to be offered very soon, now.<br /><br />HAve a good day <br /><br />--KarlKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-29159064024417092462008-12-24T09:14:00.000-08:002008-12-24T09:22:15.151-08:00Seasons Greetings from THI<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rdwarf.com/users/edbado/LJPics/2004/Airshow01/P_51_MErlinsMagic_Noseart.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 512px; height: 384px;" src="http://www.rdwarf.com/users/edbado/LJPics/2004/Airshow01/P_51_MErlinsMagic_Noseart.jpg" border="0" alt="" /></a><br />I want to take this time here to thank you all for helping make THI a successful SL Business. It's because of you that we have not only stayed in business but expanded and word of mouth from you discerning customers have helped build THI's reputation as one fo the best aircraft makers on SL. In the new year we will try to increase out quality, and maybe our output, to serve you in the coming year. Thank you. --KarlKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-7012854274614689342008-12-21T14:36:00.000-08:002008-12-21T15:08:55.460-08:00Aeronautica and THI at the Movies!<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/SYwlZzEq3go&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SYwlZzEq3go&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /><br />A Nice little Machinima by Messor Frog.<br /> Planes :THI PZL. P. 11, USMC F4U-1. Location: Aeronautica.<br /><br />Enjoy!<br /><br />--KKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-16203153051468290892008-12-21T03:10:00.001-08:002008-12-21T03:13:26.934-08:00<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tumansky.com/blog/uploaded_images/THI_FTA-Closed_001-798896.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 251px;" src="http://tumansky.com/blog/uploaded_images/THI_FTA-Closed_001-798851.png" border="0" alt="" /></a><br /><br /><span style="font-weight:bold;">Due to the fact that FlyinTails Aifield is abandoning the aviation theme and going only residential, we are closing the FTA store</span>, and as such Vendors and associated property will be returned tomorrow. (Sunday Dec. 21.) We were there since March of 2006, and on the eve of 2009 we are closing, The business started there, but things change, We will need to be on the lookout as always for aviation themed sims we can set up vendors at, please let us know.<br /><br />--KKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-33384275807629688652008-12-13T23:22:00.000-08:002008-12-13T23:53:51.916-08:00THI BIRTH ANNOUNCEMENT!!!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tumansky.com/blog/uploaded_images/Corsair_003-772805.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 191px;" src="http://tumansky.com/blog/uploaded_images/Corsair_003-769513.png" border="0" alt="" /></a><br /><span style="font-style:italic;">phtography by Grey Nolder</span><br /><br />Creem Pye Writes:<br /><br /><blockquote><span style="font-weight:bold;">I'm pleased to announce that I am the proud father of the latest addition to the THI family.</span> She is a healthy 10.1m long, 5,000kg aluminum bundle of joy. Her Pratt & Whitney R-2800-W has been beating at a steady 2,250hp. The mother (Karl, of course) is in good health, and expects a full recovery after some therapeutic dogfighting.<br /><br />In other words, THI's USMC F4U-1 Corsair has been released and is spreading at our in-world vendors. Have yourselves a look and maybe a purchase!</blockquote><br /><br />The "Baby" is complete an now available at vendors in Blacktail Ridge, Aeronautica, 1944, and FlyinTails USF. Other Vendors it will be available tomorrow. Congratulations to Creem Pye, and Happy Birthday to the USMC F4u-1A<br /><br />--K<br /><br /><a href="http://tumansky.com/blog/uploaded_images/USMC_F4U1_AD01-701977.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 160px;" src="http://tumansky.com/blog/uploaded_images/USMC_F4U1_AD01-701898.jpg" border="0" alt="" /></a>Karl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-15742458968122484072008-12-01T08:56:00.000-08:002008-12-01T09:18:04.641-08:00A Report from Sundays AAA Dogfight at AeronauticaText and Photos below by Mifune Thibaud:<br /><blockquote><strong>Wrapup of AAA's first combat event - Success!<br />Thank you to everyone who came and participated, moderators/instructors and visitors!</strong><br /><br />[11-30-08]<br />Our first event was a big success! We had a respectable turnout of pilots, many of whom stayed all the wayfrom 12:00 - 2:30 SLT! (the event was only intended to be 1hr long, but everyone got very involved in the battles)<br /><br />For this event we organized team based combat, using VICE. We split the pilots up into two teams, [AAA] for the pilots that would fly out from Aeronautica, and [URI] for those that would fly from the Undinian Rebel Island. We had a best 3 out of 5 competition where our pilots engaged in 3vs3 and 4vs4 combat. Scarlet Flak's URI wound up winning the event that day, but the AAA pilots put up a hell of a fight, with the event going all the way to 5 rounds. It was a good day and everyone had a lot fun.<br /><br />We will be having another event next week, and we will try something new to keep things fresh. If you missed out on the event today, try to make it to the next event and invite some people! <br /><br />Our events are always free, and they are not just combat related. Come join us<br /><em><strong>-Mifune Thibaud</strong></em><br /><br /><br /><a href="http://tumansky.com/blog/uploaded_images/AAA_takes-off-731131.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/AAA_takes-off-731072.jpg" border="0" alt="" /></a><br /><em><strong>Team 1 took off from Aeronautica Central</strong></em><br /><br /><a href="http://tumansky.com/blog/uploaded_images/URI_takes-off-790663.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/URI_takes-off-790609.jpg" border="0" alt="" /></a><br /><em><strong>Team 2 took off from Undine Island</strong></em><br /><br /><a href="http://tumansky.com/blog/uploaded_images/Taking_2_Skies-747492.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/Taking_2_Skies-747432.jpg" border="0" alt="" /></a><br /><em><strong>They would take to the Skies...</strong></em><br /><br /><a href="http://tumansky.com/blog/uploaded_images/DeathFromAbove-707626.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/DeathFromAbove-707535.jpg" border="0" alt="" /></a><br /><em><strong>...in a bid to deal death from above.</strong></em><br /><br /><a href="http://tumansky.com/blog/uploaded_images/Only_One_Team-773694.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/Only_One_Team-773573.jpg" border="0" alt="" /></a><br /><em><strong>Only one Team would come out the victor...</strong></em><br /><br /><a href="http://tumansky.com/blog/uploaded_images/OrganizedCarnage-737536.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 220px;" src="http://tumansky.com/blog/uploaded_images/OrganizedCarnage-737378.jpg" border="0" alt="" /></a><br /><em><strong>...in a wonderful display of organized carnage.</strong></em><br /><br /></blockquote><br /><br />So I would encourage my reders to participate in these events and hope t not miss the one next week. <br /><br />--KKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-78522777059914008392008-11-26T20:58:00.000-08:002009-04-09T09:44:00.420-07:00How to Texture Like a Pro Part III<strong>Well, if you thought the past tutorial might have been a tedious job, Let me introduce you to the "Black and White Phase" of the texturing process.</strong> This Step places the objects surface anatomy down on a Photoshop File, in a way so that you can use that surface to locate the placement of subsequent Insignia, an allow you to use parts of the surface as "selection masks" for certain effects like Cloth Covering, or slight variation in panel lines for unpainted aircraft, or weathering. The preparation and organization of the Photoshop file following this method, will allow you to create camouflage and marking variations of your object, without having to repaint things from scratch.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwbayMzSsXDk5ykYH5F33v_a-DV2OO_ysxsyxOsRRyVkdnM-fLHqt2O4Zz5ZOYJCBNNHNE3e0e2IIDVdohEgqsUT-MD6qfHwX1Xq3K3BRep4sR4sDyskFXoGGfftiVdaI1jmUuCTj_Hcov/s1600-h/CorTut2_01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 302px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwbayMzSsXDk5ykYH5F33v_a-DV2OO_ysxsyxOsRRyVkdnM-fLHqt2O4Zz5ZOYJCBNNHNE3e0e2IIDVdohEgqsUT-MD6qfHwX1Xq3K3BRep4sR4sDyskFXoGGfftiVdaI1jmUuCTj_Hcov/s320/CorTut2_01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322733141971758370" /></a><br />If you remember the last post, this is how we left our plane to be textured. Here we see the plane surrounded by a completed scaffolding in Red. The build Grid is in place and "regularized" So that the amount of distortion is minimized and a single Map can be used over multiple prims for a seamless coverage. Having have done this in the last tutorial the next step is to open Photoshop and prepare the file.<br /><br />It is suggested you take a systematic approach, starting from the front of the object and move backwards, so that you don't miss anything. As you move from front to back, you should move from bottom to top in your Photoshop Layers. Photoshop is organized as if you are looking down on top of a stack of layers, Organizing these layers, and there will be a lot of them, is key to not driving yourself mad looking for things. Another important point is to name each layer with a name relating to the part of the object you are texturing, For instance "cowling & flaps", "forward Fuselage", and in the future use that for subsequent layers relating to those prims. This will become important later, and will be shown in Part Four.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnBE4-7paCkZp2AD8p4hrzq_Lapsul7HOagW_LOv3O2Mer8Sb1FKYyf9bSrAjAGI4qr0IrNzm7Wm6Lmcmp6whDXQZUTz_02OFBPf16SU-RVEp2e-VrBPZDPlQr91c9H-ES_CaFsVTdVUiJ/s1600-h/CorTut2_01B.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnBE4-7paCkZp2AD8p4hrzq_Lapsul7HOagW_LOv3O2Mer8Sb1FKYyf9bSrAjAGI4qr0IrNzm7Wm6Lmcmp6whDXQZUTz_02OFBPf16SU-RVEp2e-VrBPZDPlQr91c9H-ES_CaFsVTdVUiJ/s320/CorTut2_01B.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322732821979616658" /></a><br />So with Sl and Photoshop open, it's time to begin the next step. With the Build texture as your base layer, and a layer above that as pure white, with the opacity turned down so you can still read the numbers and see the grid, next. Make a new layer and name it. On this layer you will only be putting down black lines. you may, or may not anti-alias, up to you , but anti-aliasing will occur when you drop the image size from 1000 x 1000 pixels to 512 x 512 or smaller as is necessary. But on this layer you may want to put down lines of 2 pixels wide or thicker so they will still be solid black lines when reduced and uploaded to SL for checking.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqEQk2aFTzA4oZxf3l5Mx3Fj5He7jky_l7KIBfe-0qiBBBXkpC9yIvVnjFRqdMjVgSifO9XwRmc23FYkqkqrcWUDIB8kfLD5bEYl7TgE7PlvsQHoFsad_tl4eJGR6qF3C3RhoFDngulLe_/s1600-h/CorTut2_03.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 243px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqEQk2aFTzA4oZxf3l5Mx3Fj5He7jky_l7KIBfe-0qiBBBXkpC9yIvVnjFRqdMjVgSifO9XwRmc23FYkqkqrcWUDIB8kfLD5bEYl7TgE7PlvsQHoFsad_tl4eJGR6qF3C3RhoFDngulLe_/s320/CorTut2_03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322732549546819090" /></a><br />Reduce the files to 512 or so when you upload them to SL to save on memory and speed the loading time without getting too much loss of detail. Upload the file and apply it to the prims, and check for errors. It might be in your interest to enter the Beta Grid and apply and test textures there as you have 25000 Lindens free to use to upload texture with, so apply them to the object and adjust as necessary. Here we have the cowling and the cowling flap textures added. The scaffolding, has it's transparency turned up to its highest to check the line and line placement.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2KqSqNJqKGtb5i7WQlDB4P041ckZu8_s_7ZOs2DsgGsklwxbbV-xSC-D3rS4iA8Q3hnrdNc2qWB6QWJVRWI2U4h3-70GYHWfLfc6WLsm7nNsscx8AOSrYLvlS7Xq4G2-yRap3JhRQN_Yw/s1600-h/CorTut2_04.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 216px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2KqSqNJqKGtb5i7WQlDB4P041ckZu8_s_7ZOs2DsgGsklwxbbV-xSC-D3rS4iA8Q3hnrdNc2qWB6QWJVRWI2U4h3-70GYHWfLfc6WLsm7nNsscx8AOSrYLvlS7Xq4G2-yRap3JhRQN_Yw/s320/CorTut2_04.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322732347201338066" /></a><br />Working front to back, the next section, consisting of more than one prim, but all regularized to use the same map. In the end it may become more than one map but the essential outside details need to be the same on both maps to present a seamless appearance.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhopoHaxsHLYDQaKWB4MPaWrIgPO-z1EPQ8dNsG-9MVMtEA9AmZ7HEAeeqXcYVRq-EW-J49iBjQ_jiVC6GdLsPy-zy4Wu7Vix-8mcgDT0BIZ3qN76ilBNjYP7dlIuYLLSDeOVpqRUoDTUlz/s1600-h/CorTut2_05.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 262px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhopoHaxsHLYDQaKWB4MPaWrIgPO-z1EPQ8dNsG-9MVMtEA9AmZ7HEAeeqXcYVRq-EW-J49iBjQ_jiVC6GdLsPy-zy4Wu7Vix-8mcgDT0BIZ3qN76ilBNjYP7dlIuYLLSDeOVpqRUoDTUlz/s320/CorTut2_05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322732176788410770" /></a><br />Here we see the wings. Each wing here is two prims, The curved part, and then the outer panels. Unfortunately, this black and white stage is the most tedious process of the whole texturing step, but it's a necessary step. No other part of this project illustrate this more than the wing and its scaffolding. Just go through the process, and check your maps against the source material.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwOW49Y3YUtEC19wksAtiiMAzYAlZSXoDWkCbW4hWWVMWRBsml5q2fXoeHxiUOxDn03MaZCkTu6t6DvXNI6VqRWZr-gw53cZVlUhyphenhyphenr12cgQCVG2VABBZdXeMzXyVsq0o2CuAZtZ84pOEUC/s1600-h/CorTut2_06.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwOW49Y3YUtEC19wksAtiiMAzYAlZSXoDWkCbW4hWWVMWRBsml5q2fXoeHxiUOxDn03MaZCkTu6t6DvXNI6VqRWZr-gw53cZVlUhyphenhyphenr12cgQCVG2VABBZdXeMzXyVsq0o2CuAZtZ84pOEUC/s320/CorTut2_06.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322731941898333538" /></a><br />Here we see the wing map completed. The blue sections on the wing represent areas that on the real aircraft are cloth covered. The reason for the blue is that they are on a separate layer and will become what are known as "selection masks". The use of these is to select areas on other layers to work on, or to apply effects to.<br /><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglg_dfd-V770IqyxKJIX0j6erUiRr88DdmPTA19S_wbdfiG-DJhP3N9A0OHzmPEV54BW1zfREt3K_AbvfEkmSUbhV4Y5YeAmX17NE5D7amRi5H4AXi4ZNKMBYcZ5W4f-EX0KoiG1sKXNL3/s1600-h/CorTut2_08.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 160px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglg_dfd-V770IqyxKJIX0j6erUiRr88DdmPTA19S_wbdfiG-DJhP3N9A0OHzmPEV54BW1zfREt3K_AbvfEkmSUbhV4Y5YeAmX17NE5D7amRi5H4AXi4ZNKMBYcZ5W4f-EX0KoiG1sKXNL3/s320/CorTut2_08.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322731655198574098" /></a><br />Here we see the wing map opens up and how it's organized.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX0UQbHvf1oyoTZye153qTB-5vFDGSAjzPiCP1SkJrmKBU2Dc2M2zPtPOZvHkJIwj1Z7IZiOwt60XmhGtaE8WhkH7b6I7-0FtdEL3XBBK5vk2zqz1IhaleyZWC8Ot-HFY44PCHAPaO0_P-/s1600-h/CorTut2_07.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 160px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX0UQbHvf1oyoTZye153qTB-5vFDGSAjzPiCP1SkJrmKBU2Dc2M2zPtPOZvHkJIwj1Z7IZiOwt60XmhGtaE8WhkH7b6I7-0FtdEL3XBBK5vk2zqz1IhaleyZWC8Ot-HFY44PCHAPaO0_P-/s320/CorTut2_07.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322731488571073762" /></a><br /><br />The canopy too needs to be scaffolded and then painted. but since sculpties have only one "Face" or surface, you have scaffold "through" them to paint both sides.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh92Ob_xvJ6lYikYbjHI9jiZPUItS4ZMcZwyghTNKFnFbFaKHl38DILdxRlD5RG9jVEBCYjcVMirp_T_iQviy5TAhaOCzwp1MnL7TNh8So7Vd39clUYu1tPqQUzA9yi9gs2E5lInLOBeTE6/s1600-h/CorTut2_10.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 243px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh92Ob_xvJ6lYikYbjHI9jiZPUItS4ZMcZwyghTNKFnFbFaKHl38DILdxRlD5RG9jVEBCYjcVMirp_T_iQviy5TAhaOCzwp1MnL7TNh8So7Vd39clUYu1tPqQUzA9yi9gs2E5lInLOBeTE6/s320/CorTut2_10.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322731311458021298" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS3FtdBwuecqyrZG31OfkIS5-oYztgjnUP3cdoZU5KJaJ9eCmtzqnQtfCCXgr3y9VMEkwUzzK4fJOzFCOgXP0hRIgewsM4fU_YTNbbMkK7miFdhaDs3KNM4a1VhBfn2tj00T1tYHJluRtz/s1600-h/CorTut2_09.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS3FtdBwuecqyrZG31OfkIS5-oYztgjnUP3cdoZU5KJaJ9eCmtzqnQtfCCXgr3y9VMEkwUzzK4fJOzFCOgXP0hRIgewsM4fU_YTNbbMkK7miFdhaDs3KNM4a1VhBfn2tj00T1tYHJluRtz/s320/CorTut2_09.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322731116989101858" /></a><br /><br />Another step, but often done during the line phase is to apply the insignia. Because the map is so stretched when applied to a sculptie, one has to approach them the same was as the scaffolding. Building the stars and Bars out of Prims and then applying them to the wing.<br /><br />However with he insignia, you start from the inside (star) out. Turn the portion you are working on Opaque and the rest transparent, putting each element on it's one layer.<br /><br />Also Displayed is the map showing the insignia, and how distorted you have to paint it, just to it looks reasonably straight and true when on the plane.<br /><br />Coming Soon: Part IV. Full color and Photoshop techniques the pros use to save time and enhance Realism. See you soon!<br /><br />--KarlKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-41836807305845065922008-10-29T08:37:00.001-07:002008-10-29T08:49:58.367-07:00Initial Reaction to the Linden Price Hikes for Void Sims.<a href="http://tumansky.com/blog/uploaded_images/BF109E_Des___001-747603.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 244px;" src="http://tumansky.com/blog/uploaded_images/BF109E_Des___001-747541.jpg" border="0" alt="" /></a><br /><br /><em>An expended comment left in <a href="http://zoeconnolly.blogspot.com/2008/10/avoid-voids-lessons-in-lindenomics.html"> Zoe Connolly's</a> blog</em><br /><br /><strong>I am a little concerned with the effect this will have on Flying, what with, Aeronautica, FlyinTails, as well as others having purchased Voidsims recently for the expressed purpose of flying. These, will most likely be returned to the Lindens before the proice hikes in January go into effect</strong>.<br /><br />If you talk to <a href="http://www.cubeyterra.com/">Cubey</a>, LL has not be exactly accomodatng to the flying interests, almost as soon as there were "free accounts", as of June 6th 2006. Since hen Ban Lines, and full parcels, have made cross country fling and airship exploration impossible. This now makes large open spaces for flying to be uneconomical. <br /><br />I own Mainland propery, mostly commercial and admittedly ugly as sin, but it's a lot for selling cars and planes, nothing more (well yeah, and a prim bank for my unfortunately primheavy method of making textures in SL). The mainland is unsuitable for flying. and experience has taught us that flying in a single regular sim is akin to dogfighting in a fish tank. I am of the opinion that this wil impact aircraft sales and participation. This may be worse than the gambling ban for the economy, because for the aviation community, this hits us where we live.<br /><br />--KKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-24897128370919373362008-10-19T13:57:00.000-07:002008-10-19T22:32:50.829-07:00Budget Fighter Re-IssueGood day to you all.<br /><br />We are re-releasing our PF series of planes, now with a versionof the "Standard" THI flight scripts, and now with VICE combat as well as TCS, and CCC*. The old models were redone slightly as well with prims exchanged, or consolidated into stingle sculpties. The planes come in seeral flavors. The PF-01A is the first model, with a flat topped nose and flat spine and birdcage canopy. The PF-01B had a more rounded and stremlines aspect to reflect an engine change and new armament, a pair of Rocket Pods beneath the wings for Ground Attack. The third offering is the PF-01C. This one has a Malcolm Canopy and bomb racks. The final is the two place trainer Version the PT-01C. Lacking the supercharger,it shares the same basic airframe as the B and C model Fighters. It also allows the pilot to transfer control of the plane to the front seat passnger, or trainee. Very useful for flight instruction (or to hand off the controls so one can chat with their passenger). There may also be a Bubble Canopy "D" model soon.<br /><br />All the planes have Modifiable Geometry, so if you feel adventurous you can re-arrainge the prims but do so please on a copy. all the external textures are Grascale so you can tint the plane to what ever color you so desire. If you are feeling creative put your own textures on it.<br /><br /><a href="http://tumansky.com/blog/uploaded_images/PF_01A_Ad03-733417.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/PF_01A_Ad03-733262.jpg" border="0" alt="" /></a><br /><br /><a href="http://tumansky.com/blog/uploaded_images/PF_01C_Ad03-723412.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/PF_01C_Ad03-723341.jpg" border="0" alt="" /></a><br /><br /><a href="http://tumansky.com/blog/uploaded_images/PT_01C_Ad03-776311.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/PT_01C_Ad03-776216.jpg" border="0" alt="" /></a><br /><br /><a href="http://tumansky.com/blog/uploaded_images/Pf-01-706645.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/Pf-01-706416.jpg" border="0" alt="" /></a><br /><br /><a href="http://tumansky.com/blog/uploaded_images/PF-01bombs-789015.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/PF-01bombs-788756.jpg" border="0" alt="" /></a><br /><br /><br /><a href="http://tumansky.com/blog/uploaded_images/lol_010-767340.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/lol_010-767287.jpg" border="0" alt="" /></a><br /><br />So if you are in the market for a inexpensive, but competative dogfighter, then Might I suggest you take a look at these budget priced offerings? Available at <a href="http://slurl.com/secondlife/Blacktail%20Ridge/187/114/160">Blacktail Ridge</a> and <a href="http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=23054">Xstreet SL</a><br />Clear Skies to you all.<br /><br />--Karl<br /><br /><em>*With Jillian Callahan's departure from SL CCC has ceased official development. THI may discontinue its support for this system in future releases.</em>Karl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-46259711624249957432008-10-17T13:04:00.000-07:002008-10-17T13:11:41.943-07:00We're back!Back from my trip, and ready to proceed on the F4U, and the associate d tutorial. Expect it sometime next week!<br /><br />--KarlKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-83981869559091795872008-09-26T14:24:00.000-07:002008-09-26T14:58:24.155-07:00Going to be Offline for a few weeks maybe a monthGoing on a business trip for 6 weeks/ 2 months to Texas and will be out of commincation for maybe three weeks, I will be back later with the next part of "How to Texture Like a Pro", the Black and White line phase. See you then.<br /><br />--KarlKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-329153680551374332008-09-20T23:18:00.000-07:002008-09-20T23:34:59.194-07:00New Release: Hawker Hurricane Mk. II<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tumansky.com/blog/uploaded_images/hurricane-banner-copy-743639.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/hurricane-banner-copy-743583.jpg" border="0" alt="" /></a><br /><br />This afternoon (Saturday, September 20th. the Hurricane Mk. II went on sale. The sale was preceded by a demonstration by Duke Elliot, it's Creator, and Whitewolfie Mumfuzz. starting with a bombing of a transport ship in the lagoon of the Aeronautica Sim, it was followed by flight demonstrations and check rides. I think this lauch, once again a spur of the moment, was a bit more successful than the last one, and the aircraft itself gained a number of positive reviews as well as brisk first day sales. Thank you all for your support, and Duke thanks you as well.<br /><br /><a href="http://www.secondlifeaviation.com-a.googlepages.com/thihurricanemk.ii">Josh Noonan of the Second Life Aviation Blog has already written a review of the Hurricane Mk. II</a><br /><br />And <a href="http://zoeconnolly.blogspot.com/2008/09/come-fly-with-me.html">Zoe Conolly</a> made a VERY nice movie of Duke Demonstrating the aircraft.<br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5nfZfTHuYdQ&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/5nfZfTHuYdQ&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object><br /><br />Thank you all for a positive day for THI.<br /><br />--Karl<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tumansky.com/blog/uploaded_images/Hurricane-VENDOR_ni_1600-copy-733089.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://tumansky.com/blog/uploaded_images/Hurricane-VENDOR_ni_1600-copy-732967.jpg" border="0" alt="" /></a>Karl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0tag:blogger.com,1999:blog-1933437150857744082.post-47360009096159851492008-09-20T08:58:00.000-07:002009-04-09T10:38:05.521-07:00How to Texture Like a Pro Part II<strong>The last one in this series may have been a little vague. So with proper instruction in mind I decided to go into more detail. This will be documenting the texturing of a current (yet to be released) THI project, the F4U Corsair.</strong><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoPJ67wEyXvkQqEMUWt3LtgWV_nZxOdLejukA8Io-D7ZMQB7WHjhkEDuS6Mx7u60zBkaVkZtDVTxO37CwpNbQ9qkPQJQ3VCLYqnSFqSErGnBDIFRkX_Eyr0nVWeXzZOL_8KmXs87PnJ-fk/s1600-h/Step_01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoPJ67wEyXvkQqEMUWt3LtgWV_nZxOdLejukA8Io-D7ZMQB7WHjhkEDuS6Mx7u60zBkaVkZtDVTxO37CwpNbQ9qkPQJQ3VCLYqnSFqSErGnBDIFRkX_Eyr0nVWeXzZOL_8KmXs87PnJ-fk/s320/Step_01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322747097429969362" /></a><br />Here we see the geometry, completed by Creem Pye. The geometry has had the textures on each sculpted prim “regularized’ so that 1.) One map can cover several pieces to hide seams and reduce the amount of work, and 2.) the proportions are made “square” as much as possible to reduce the amount of distortion. Distortion especially on Spheres and irregular shapes is inevitable but if you can make the layout such that it’s evenly distorted it makes the compensation for the distortions easier. The wings are actually two pieces a piece, but the textures are adjusted so that one map will cover both segments. And since the wings are mirrored sculpt maps, layout for the Port Side wing segments will work for the starboard side as well. Anything to save you time texturing is good. This technique works for standard prims as well.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb_wHTA57PrGorCtpV5TotcVpGkku7eM8TaZ132leuJQZUXJzeXxDxPU0ODyf73Fw54ml7t9UgS_ycf8RVJt4GWGF4BTQ5QGPCS5gYsZeiec6yjeg2FQbBtEXB_KPaHBrtTdWt6ZqworKr/s1600-h/F4uPlans01sm.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb_wHTA57PrGorCtpV5TotcVpGkku7eM8TaZ132leuJQZUXJzeXxDxPU0ODyf73Fw54ml7t9UgS_ycf8RVJt4GWGF4BTQ5QGPCS5gYsZeiec6yjeg2FQbBtEXB_KPaHBrtTdWt6ZqworKr/s320/F4uPlans01sm.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322746823561231426" /></a><br />The next step is to place the plans (hopefully the same ones used to create the object in the first place) on a board The plans I obtained had to be modified, in Photoshop to make them cleaner, and more useful for layout. The nest phase was to place it on the board.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizhDgGojg4g0HxPD6Hewvf85uWCh4G2jM3u1K8SszOyZxuAXAFHl3Sc08nnMaiq_xkdg_be0ensbHNydh6mqvHu6dZPd-uSdgPB_s188u-X_fTPfqKu7GvmcIJYrzKcX8C72zX1dV0raW4/s1600-h/Step_02.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizhDgGojg4g0HxPD6Hewvf85uWCh4G2jM3u1K8SszOyZxuAXAFHl3Sc08nnMaiq_xkdg_be0ensbHNydh6mqvHu6dZPd-uSdgPB_s188u-X_fTPfqKu7GvmcIJYrzKcX8C72zX1dV0raW4/s320/Step_02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322746492637533314" /></a><br />One on the board, it was sized and lined up to conform to the size and orientation of the geometry. <br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF6tYobmB25yVt6t5WTCS2w2slBjz4PDucBCWexlma5VSvatMJam8cm45-idvCJsZNoxQYtZ8NiND7drU_ZHKHN_exEIAuM9LAvemSqN9J6K631xqlei08QBNpc8CxR0hKnUOhyphenhyphenS3MuDSc/s1600-h/Step_03.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF6tYobmB25yVt6t5WTCS2w2slBjz4PDucBCWexlma5VSvatMJam8cm45-idvCJsZNoxQYtZ8NiND7drU_ZHKHN_exEIAuM9LAvemSqN9J6K631xqlei08QBNpc8CxR0hKnUOhyphenhyphenS3MuDSc/s320/Step_03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322737018428348946" /></a><br />Once lined up it was just a simple matter of tracing the panel lines in prims.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQCVxGp_FmsKR6CaWUrebMCAwaoyslARUd_aoT41c_anuyUh12bcvO8RPusXO3EVZu2L7fsylKDmkDTPbfWibvWFy5oaRhZe4nlq7kYQIZvSiAVnuBGQq-lFF2vhYXY4BiSuc1E9j8ZF-Q/s1600-h/Step_04.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQCVxGp_FmsKR6CaWUrebMCAwaoyslARUd_aoT41c_anuyUh12bcvO8RPusXO3EVZu2L7fsylKDmkDTPbfWibvWFy5oaRhZe4nlq7kYQIZvSiAVnuBGQq-lFF2vhYXY4BiSuc1E9j8ZF-Q/s320/Step_04.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322735094410626546" /></a><br />Here you can see the opposite side being laid out on the fuselage, since they are single pieces (and therefore single maps) you have to take into account differences between left and right, as well as top and bottom on the wings.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPwEZiHNFea52ASKV4dUbdIX-PBm8_Ntu-sB8L2i7XN0RPpaBcphlyKK44UcLrFLK_kcKtxaA1o9PgVBlgublbCiBJUJ_EChcRuERSpbwAWzXK75n5fKPUFkSJRQYChKncB29Qp8koq_NR/s1600-h/Step_06.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 243px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPwEZiHNFea52ASKV4dUbdIX-PBm8_Ntu-sB8L2i7XN0RPpaBcphlyKK44UcLrFLK_kcKtxaA1o9PgVBlgublbCiBJUJ_EChcRuERSpbwAWzXK75n5fKPUFkSJRQYChKncB29Qp8koq_NR/s320/Step_06.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322734837302221874" /></a><br />Speaking of the wings, here are the layouts for the panel lines of the wings. As you can see the drawing has more detail than is being used. No prims will be used to denote rivet lines or spot welds because in reality, these details aren’t easily seen on the original aircraft unless you are close enough to touch. However, the panels will pick up oil and fingerprints and can be seen at a distance.<br /><br />The prims are placed in each direction, front, side, back, top and bottom. With the lines all completed for each area, the piece are then stretched or moved alone a single axis, until they intersect the geometry. The prims are linked together into a “Scaffolding” The scaffolding can now have opacity adjusted or color changed, as is needed to make the next steps easier.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghTxu5PWJxS7R6HwPGQat0s53Sx8BpMzOfRRIDJ1CYcLDitTCN-b-UMxOpK4cjOurEA4dVmCrwV_uvzNidb_uKZ0QpuXKSRID9RqO7HzdQifTWRyJMhBXKPF1kaSjlZxdxwIRBav_XqQCF/s1600-h/Step_07.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghTxu5PWJxS7R6HwPGQat0s53Sx8BpMzOfRRIDJ1CYcLDitTCN-b-UMxOpK4cjOurEA4dVmCrwV_uvzNidb_uKZ0QpuXKSRID9RqO7HzdQifTWRyJMhBXKPF1kaSjlZxdxwIRBav_XqQCF/s320/Step_07.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322734662623612034" /></a><br />Here is the completed Scaffolding around the Corsair Geometry.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje3QND2kPS2BzE-CPjU0b-49vEP0axm-RiW22mBvOFKFI9TKSrTAmukEoFkC4SsbTV1IZ56MVLUnicKJWMzxSEoyfVh1YQJu1fLObVwDLyqipCxuP4ay8cKUn31J52iwxBAm7yRQRPsJ1L/s1600-h/Step_08.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje3QND2kPS2BzE-CPjU0b-49vEP0axm-RiW22mBvOFKFI9TKSrTAmukEoFkC4SsbTV1IZ56MVLUnicKJWMzxSEoyfVh1YQJu1fLObVwDLyqipCxuP4ay8cKUn31J52iwxBAm7yRQRPsJ1L/s320/Step_08.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5322734426472395330" /></a><br />..and from the Underside.<br /><br />Next step will be the Black and White Stage, stay tuned for Part 3.<br /><br />--KarlKarl Reismanhttp://www.blogger.com/profile/17889585053107113180noreply@blogger.com0